Aug 26, 2021, 12:55 AM

In my experience the problems start to happen when the only make your own fun on a game ends up pretty much being horrible/blocking to other players, or being kind of mean oocly (ooc criticism of player run things instead of just not participating and letting others enjoy it, ect.)

I have noticed am explosion of this even on mostly PvE games when there is a perception or a reality that in general access to story advancement (either metaplot or player run things that require approval/assistance) is extremely limited or closed for a really long time--almost inevitably at some point people will start to pick at each other out of frustration/boredom and frankly create antagonists where there aren't or where they haven't been active.

I think if you are wanting antagonist factions on a game (by that I mean oppositional to each other NOT good guys/bad guys) that really needs an involved and active staff because you will have even less of a grace period than you do with a PvE game.

Antagonist factions will scapegoat each other over ooc frustration/FOMO/perception of the other side getting "more" attention when everyone is on a starvation diet.