@arkandel said in Paying for a MU*?:
@pyrephox What would that game's advantage be over, say, Shang? What problem does it solve (other than $20/month for hosting fees) or what features would be expected that current games don't have, regardless of theme?
I suspect it would be more highly coded. I seem to recall that Flexible Survival was/is paid, and seems to be both still going strong (after yeaaaars) and fairly successful. Doing a quick search, it looks like it's coded enough that there's actually a single-player option, so the code is fairly standalone so that players don't have to rely on having a GM or other players who match their exact schedule.
I suspect a paid-for MU* that WASN'T a sex-MU* would want to try and emulate that to some extent; players would need to be able to get value whenever they log in, so you'd want coded systems that they can interact with, even if those are more narrative - maybe something like coded investigation systems, or exploration systems, things that would provide on-demand hooks/resources that the player could then use in live scenes with others.