Jan 18, 2016, 6:25 PM

@Arkandel said:

The idea there is simple. The vast majority plots are fine, staff should only intervene if someone fucked up big time... how would you ensure things which are quite out-there or unwanted don't become part of canon?

I think that the idea of retconning insane f-ed up stuff is kind of tacitly assumed on all MUSHes; you don't need a special policy for it. Putting in an explicit threat of "auditing" just makes me feel like there's some plot staffer reading logs with their finger on the retcon button. And yes, I've seen stuff like that. It makes me uncomfortable.

My plot policy kind of boils down to what you said: "Don't burn down the city, and don't do anything too insane." Occasionally I get people complaining that it's too vague, but for the most part it seems to work okay.

As noted in the initial pitch, trust should go both ways; players are trusted, but so are staff. In a way that's the only way any game can truly function well.

A fine idea, but the key point missing IMHO is that trust has to be earned. You may be a totally awesome staffer, but I don't know you, and I don't know your other staffers. If I stumbled across your game and saw policies like that, I would be on my guard. As @Apos said, many of us have had really horrible experiences. It's not to say they can never under any circumstances work, but there's a healthy degree of not-unwarranted skepticism.

Ammunition is only important if you're in a fight, and you'd only care about it if your intention is to win.

Or you worry about it if you've frequently been on the receiving end of player-initiated gunfire and don't wish to give them any more bullets than you have to. πŸ˜›