The guy who coded Kishi Kaisei MUX [L5R]
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@Jennkryst If you're actually interested in running L5R as opposed to kludging it for 7S (which was the original poster's aim), I could make efforts at resurrecting what of the code I have. The main advantage is that I actually did an automated CGen that handled most of the printed 4e material.
However, it's not in a convenient textfile form like Theno's stuff (ie, I'd have to boot up a server, do decompiles, and then probably fitz around with DB#s etc to get it working on a running game). But I put a lot of effort into it, so I'd not mind seeing it put to some use.
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@bored I am very slowly reading through all of the things, and will get back to you about it when I have a better grasp on the setting than 'lol, Scorpion trollz all'
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(Side-comment. I am trying to make a complete 7th Sea Second Edition roller. Oh god, the pain, the pain. There may be danger, Will Robinson.)
- 9 months later
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I made the error or reading too many things and want this MU to happen again. What with all my totally existing, non-sarcastic free time, and all.
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@Jennkryst said in The guy who coded Kishi Kaisei MUX [L5R]:
I made the error or reading too many things and want this MU to happen again. What with all my totally existing, non-sarcastic free time, and all.
I would help with an L5R game, but it would help even harder if the game had the blessing of the developers.
This has nothing to do with the fact that I'm currently in an L5R troupe whose last party made it into the game for being fucking hilarious.
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I kind of met John Wick at a convention during a 7th Sea LARP where dude played a fate witch (and very nearly cross-dressed to make folks realize he was ICly a woman)... but this was nearly a decade ago, so I doubt I have any pull. Plus, I don't know if he counts any more.
ALSO, I don't know if Fantasy Flight is doing a thing with the RPG? I know they got rights for an LCG which I will be spending all the money on...
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Double misfortune as, while reading the Fantasy Flight Forums to try to confirm if they are making a L5R 5e, I saw the FFG SW threads and now want to play a space cheddar monk again.
Damnit.
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@Ganymede That sounds amazing. L5R is one of my favorite settings. No one in my area is ever interested in playing, however.
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7th Sea Second Edition the MU* That'd be interesting.
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Suzume Clan member with Different School advantage (Choosing the Yorimoto Bushi school) and the Gaijin Name flaw (Jack). Proceed until you can become a ship captain.
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The new star wars game isn't that interesting.
It has new, mysterious dice, and some "new" mysterious things, but no focus on how to make the game go, or any new ideas. Its really entrenched in things that require charts.
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@Misadventure It's fantasy flight, so worst case scenario, it will be decent. Unique dice and tokens are kind of their thing.
The other merits of it can go to its own thread. For now, I just want to troll with my Scorpion Courtier.
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Depends on the games. Some games try to have a unified mechanic for how to resolve things, and Imean more unified than say Chronicles of Darkness uses pools of D10s.
Some games try to direct play towards what they think is fun. So FATE really liked people being able to use the surroundings, and details about the NPCs to tailor their actions (fiction) towards what was designed in to be used.
The only thing interesting about the FFG Star Wars to me is that the bizarre dice are averaged so the positive stuff outweighs the negative.
They have a whole bunch of ways to use advantage and disadvantage to give events details and new directions, but no real direction with that, nor even an idea of if its really important, or a complete byproduct.
The short version is their weirdly specific dice, and their routinely specific feat maze just make you dependent on their materials, without offering anything. It's like saying I made a game that uses D12s, because that is an amazing difference from d10s or whatever.
The longer version: I'd like to see a write up ALL about using those dice results to drive the story, without suggestions and guidelines. I'd also like to see a version where its just used to do low end things.
Basically, I find the game no more interesting than D6 Star wars, nor more insightful or representative of Star Wars. So why do it, other than its the new somewhat different consumable?
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@Jennkryst said in The guy who coded Kishi Kaisei MUX [L5R]:
Suzume Clan member with Different School advantage (Choosing the Yorimoto Bushi school) and the Gaijin Name flaw (Jack). Proceed until you can become a ship captain.
Oh, ha ha.
We played a troupe of mostly Mantis Clan that went about trying to sell their brand of sake.
Now we have thrown together a troupe of sumai and other jiujutsu wrestlers, who tour Rokugan and end up solving modules between putting on house shows. My PC is the color commentator, Ikoma Heimon.
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Oh, this got necro'd.
I'm still interested in L5R and would gladly help in whatever way I could with a newer game, but I definitely found that there were challenges in it MU-wise the last time around. Aside from the difficulty of a teaching a less well-known game system to new players, there's a lot to absorb in terms of the setting and etiquette and definitely a lot of challenge in getting players to embrace some of the non-western assumptions of the culture.
Re: the FFG stuff, this is a big thing I'm waiting on as a long time fan of both the RPG and CCG. But if the new RPG indeed used the system that EotE does, that might be pretty tricky for MU-dom as while not quite going full hipster, it's pretty narrative.
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I am the thread necromancer, yes. Happens all the time.
I trust FFG to make, at the very least, a game that you can have fun with. At worst, a MU can remain 4e and not have to deal with new material all the time (aside from the possible custom content here and there to fill niches).
Teaching people the system is not as tricky as it sounds. Just plot. Setting is trickier.
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Didn't mean it was bad to necro it, just that I was surprised to see a couple notifications from the thread, and decided to check in since it was originally directed at me.
Anyway, system learning I don't mean that it's impossible but it's a barrier and it was something I encountered on my prior game, since plenty of people were interested in 'fantasy samurai' but a relatively small proportion had actually played L5R in any form. And particularly because ronin are not good starter characters, it's a little difficult to get people into the game without them learning not just the dice mechanics but also the clan techs and so on.
I think FFG will do a good job ( like them as a company) and my preference would always be to use the newest incarnation of a game simply because it's easier for people to get into it. But EotE was not very MU-friendly, so it would have to be a little different to be practical.
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@bored I think the colonies setting would be quite MU*-friendly. You can set it up around Second City, players can come from all clans (though I'd personally veto Spider as starting characters). Since the colonies aren't close enough to the Empire, law is more or less enforced, bad types are more commonly found and loyal and honourable samurai will need help from other dedicated folks, Adventure types could go for exploration in the regions nearby and you can add some political drama by setting it around the proxy Mantis-Crane war and see all the clans trying to get some leverage from them.
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Oh, setting wise, L5R has about a million options. It's about as rich as Game of Thrones in terms of the thousands of years of history and cast of characters, some of which are defined in minute detail (any of the CCG eras, or the Heroes of Rokugan campaigns, both which had month-by-month histories playing out in real time), some of which are lightly sketched (the stuff from Imperial Histories, for example), and some just barely alluded to. My game used an alternate timeline where all the Thunders died (except maybe Kachiko, cuz lol Scorpion?), leaving a lot of the clans with leadership conflicts, a search for a viable Emperor without Toturi, etc (basically to get at it being a little more warring states).
Coming up with stuff I'd want to make a game about is the least of the problems. Mostly it's the system plus the things that plague all historic games (ie, sake house RP isn't quite the same thing as Coffee Shop RP), made worse by some of the non-western assumptions.
- 9 months later
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Necros because Fantasy Flight announced a beta test for their upcoming L5R RPG. I'll hop on the forums over there, request official authorization for MU-ing, etc etc. We'll see how zany the dice are for this one.