May 12, 2016, 2:48 AM

@Lithium said in Alternate CoD/WoD Character Growth / XP Systems:

Your story is talking about how your character was 'individualized' which is not the same thing as 'develop' a character. You're also talking about a game system which didn't have the variety of skill and variation of abilities that exists even in modern D&D 5e what with different character paths, feats, skills, etc. not even including abilities.

We used the expanded skill options, so yeah, we did. (That's how my Fighter knew she was rather minor nobility, also when we rescued her and her friend from a deadly swamp how we knew it wasn't likely a trap.)

If you want to say my argument is bunk because I used a different term than you'd use, then go you. I'm not feeling like having a discussion where I have to defend every single word I use. I'm out.

edit: Sorry, that was harsh, but who cares if it's called "story advancement" or "mechanical advancement"? What difference does it make? Not everyone cares for one, or the other, or even either. My point is that (story) advancement is a real thing that doesn't have to do with XP. I say this to tell people they need to get their ducks in a row.

Whether the game has feats or not seems to matter not one whit. My story would work with 5e as well as 2e.