Jun 6, 2016, 3:32 PM

@Sunny It's okay - what I was arguing is that historical accuracy can easily cripple gameplay by making it so portrayed females, minorities, etc could be essentially locked out of participating in the game if it goes too far, but it's still important (in my opinion) to not reverse it completely because it could actually be interesting to portray such struggles in game.

For example, to avoid the sexism angle, someone mentioned earlier playing an independent Chinese store owner. In most modern games the choice isn't very significant - in every western world big city these days there are plenty of Chinese store owners! But in the Victorian era or any basically reflecting the time period that wouldn't be normal at all, so that's an opportunity to play something which isn't available to be played elseMU*.

I personally couldn't care less about ultra faithfulness to the depicted morals of a time but I like having roleplaying venues open but playable at the same time. So for instance the owner in question should still be part of the game's large factions, have access to every IC hangout, etc - it'd really suck if they couldn't go to where RP is happening because 'that cafe doesn't allow orientals' or whatever.