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    Attributes or No?

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    • T
      ThatGuyThere @Lithium last edited by ThatGuyThere

      @Lithium said in Attributes or No?:

      @Pyrephox There was an old TT RPG that had a system similar to that, in that the baseline attribute was 0 and you got modifiers based on race etc.

      I think it was called Talislanta. I remember it having a /huge/ chunk of races, and being unusual in that every race in the game, was available as a PC iirc. Not sure why it died, but I'm pretty sure it's out of print now.

      Don't remember a whole lot about the system but I did like the setting for Talislanta.
      Yes, it is out of print but also available from the author free and legal on his website. All editions.

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      • Ominous
        Ominous @Packrat last edited by

        @Packrat

        It is essentially L5R's roll & keep only they keep skill value rather than attribute value.

        My favorite stat system is Runequest 6's. All skills are two attributes added together. Though, I would eject the d% roll under vs skill value and use the computing power available to simply make every roll a ratio d% roll under.

        Ceterum autem censeo Carthaginem esse delendam

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        • Ganymede
          Ganymede Admin @Coin last edited by

          @faraday

          @Coin said in Attributes or No?:

          If I am rolling 1d12, I am a super talented person who is barely trained, and my range of success is anywhere between 1-12; but if I am rolling 3d4, I am nowhere near as talented as the former, but I am much more trained, so my actual range is 3-12. Same maximum, different minimum.

          This is what I was hooking on to. In Earthdawn, a step might give you 1d12 to roll, but with the addition of a skill, that might become 2d6. Plus, there's the potential for an exploding die, which is how one could explain how an unskilled, super-talented character might take down a dragon in one shot.

          β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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          • faraday
            faraday @Ganymede last edited by

            @Ganymede said in Attributes or No?:

            This is what I was hooking on to. In Earthdawn, a step might give you 1d12 to roll, but with the addition of a skill, that might become 2d6. Plus, there's the potential for an exploding die, which is how one could explain how an unskilled, super-talented character might take down a dragon in one shot.

            The addition of a die is only true at very specific skill brackets though, like the difference between d12 and 2d6 (step 7-8), or between d20+d12 and d20+2d6 (step 18-19). In general, though, it's weighted so there's a linear progression of averages. It also caused some quirky results, like when someone would avoid raising a skill from step 13 to 14 because the die swings became less predictable. Earthdawn was weird πŸ™‚

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            • Ganymede
              Ganymede Admin @faraday last edited by

              @faraday said in Attributes or No?:

              Earthdawn was weird πŸ™‚

              I'm sorry, I believe you meant to say awesome.

              Earthdawn was epic stupid fantasy before Anime made it super, super stupid.

              β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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              • faraday
                faraday @Ganymede last edited by

                @Ganymede Oh Earthdawn was an awesome game and I love the system overall. But its dice had some weird effects.

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                • Thenomain
                  Thenomain last edited by

                  It'd be cool if we could let computers do the math on some kind of RPG system and not be limited to the physical awkwardness of Euclidean solids.

                  β€œIf you wish to make an apple pie from scratch, you must first invent the universe.”
                  ― Carl Sagan, Cosmos

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                  • faraday
                    faraday @Thenomain last edited by

                    @Thenomain Actually I did that in FS3 1st Ed and people were really thrown off by it because they had a hard time grasping what the skill numbers meant. Not even my pretty skill distribution graphs seemed to help. YMMV.

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                    • Thenomain
                      Thenomain @faraday last edited by

                      @faraday

                      I'm also describing pretty much all cRPGs. There's no small reason why the SPECIAL system is percentile.

                      β€œIf you wish to make an apple pie from scratch, you must first invent the universe.”
                      ― Carl Sagan, Cosmos

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