Umbral Shards: Original Theme seeks Creative Types
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Going to bump this, as I am still looking for people interested in contributing to this original-theme project that's not too far from WoD. Code is coming along and I'm starting work on the grid now. I am starting to advertise for building talent.
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So I had a visit yesterday from a guest that suggested simply using WoD core rules, and exclude all of the 'races'. I am not sure how viable such a game would be, but I understand the approach easily enough and it has had me thinking all night about it.
I thought I'd ask this community, since y'all are the only experts on the system(s) that I know. Would oWoD or nWoD lend itself better to just using the Core Rules (again, no Vampires, Weres or Mages, any of that)? The idea came in to use the Hunter/Mortal+ rules, and then one of the splats for the antagonist character types. I am thinking Umbrood for simplistic non-Demon demonic concepts, easy for storytellers to run, as I picture the nasties having strength in numbers, not PC-level power.
I've grabbed the core World of Darkness book from oWoD and am going to be going through it today as I can, seeing if this idea holds water. I am hesitant at using WoD without the major races.
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@Rook I've thought about whether a nWoD game would be fun playing Hunters and regular mortals caught in the webs of all those supernatural creatures. Maybe something Supernatural-based.
It has the same potential as usual - it depends on how good staff is and what kind of culture is promoted throughout the game, but I'd personally pick 1.0 rules for it. They are just simpler, easy to pick up in a few minutes so people can just start playing.
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I would suggest using the Dread Powers stuff from Hunter: The Vigil (or Mortal Remains for Second Edition, which I recommend). That would cover pretty much everything you could want for the "monsters" while giving you a hefty chunk of ifnormation for having humans as the main PCs.
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Hey - pretty interested in this game and premise. Tried to log in but got an error message. What's the status on the game? Do you still need builders? Let me know if you do.
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It's on the Rhost stuff you were talking to me about, right? I don't know much about it, like I told you. I enjoy building, though. As long as you don't mind teaching me how to make it work I don't mind helping building. Though, it makes me want to try convincing you to help me with my coding for my place.
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Status on the game is that it is up, we are coding and building and designing a simple(r) RPG to play with. silvren 6900, 'co guest guest' should work fine. Ping me here if you still have issues.
@icanbeyourmuse - I totally forgot about your exitformat, and I am so sorry! I'll try to work on that today!
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@Rook No worries! I've just been ignoring it because I'm being lazy about fussing the blank lines.
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A status...
Done:
- Standard +who/who/+where/+finger/+profile info.
- Standard +summon/+join and +ic/+ooc commands.
- +watch system.
- Wildcard searchable +HELP and +INFO (news).
- +Build code for Architects @group, allowing for building without bits.
- Comsys and mail wrappers for comfort levels of MUX and Penn enthusiasts.
- @groups is mostly done, might be adding features to that over time.
- I've built the basics of the threaded BBoard code and it's up. I'm adding features like polls and between other coding projects.
In progress:
- Right now building +view features.
- The RPG forum is up and going as a parallel thread, and we are brainstorming design there.
- In the midst of all this, Alice and I are building out +rent-able buildings, deciding how we are going to automate all of that while maintaining all of Alice's creative ideas. (+rent, +directory, +keys, some of +map)
- We've recently had Morin join the team and start pitching in RPG design ideas as well.
- Still seeing/hoping if Kaedin will make it back from the Work blackhole he got sucked into (client travel).
On the docket, code-wise, is:
- CharGen, once the RPG solidifies. This includes +sheet, +roll, etc. Shouldn't take long.
- Possible economy system, allowing players to +buy things and add to their IC inventory for use in scenes.
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Wait, whut? Stole your whosit? I haven't built any damned descer?
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This post is deleted! -
Hahahaha! That was a good laugh.
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Hey, at least he didn't steal your flat-file.
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I am sure I could figure who and what but eh. Sorry? I think?
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@Rook
I think he's referencing the Reach 'OMG HE STOLE OUR FLATFILE' fiasco that happened some month or so ago. -
Aha! Okay. Thank you for that. I was wondering what rumors I had missed...