I don't know if this topic warrants its own thread, so I'll park it here.
So I was wondering, how important is IC realism when it comes to mundane skills and professions to you? Does it break immersion or affect your suspension of disbelief when things are done differently or wrong? On the other hand can it go too far, where gameplay is affected by not knowing a lot about a subject?
Two extremes:
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At TR playing a police officer at some point required knowing a lot about cop protocol. How to talk on the radio, how badge numbers worked, even how to call out incidents. It was mandatory for characters to have very specific dots in a number of skills, and ranks were handled exclusively in-game. If you were to play an officer you had to learn the lingo and protocols.
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On the other hand I've seen many people do impossible technical things: Hack into systems which aren't on open networks (or even networked), people who never went to medical school advance to Medicine 4 (or are doctors and state things which are medically simply untrue), IC lawyers whose players very clearly know nothing about law refer to absurd facts they believe to be true, etc.
Does that matter to you either way?