@Thenomain said in Social Conflict via Stats:
@surreality said in Social Conflict via Stats:
Has anybody truly changed their minds about it?
Over time, Wora/Swofa/Wora/Soapbox and discussions with people I know has changed my mind on quite a lot. Most people may treat these forums like a donkey show, but without positive feedback we don't know how many people have acted and tested changes.
^ This. This is why I keep wanting to attempt wacky shit and new systems. I've been increasingly frustrated with how little trying there is compared to how much arguing -- and often how the arguing can delay the trying or shut it down, or that people won't in return try the thing that's being tried.
That's where this forum falls flat. It's easy to state your opinion, but after a point that opinion needs tested or it exists in a vacuum (your own head). Worse, sometimes these forums reenforce the "my beliefs or nothing" mentality that a lot of Americans share. Not a fault of these forums, but of the people on them.
Disbelieving that anyone could possibly come to a different conclusion through discussion is, IMO, a small part of reenforcing this.
Or in Surreality Terms: It depends.
It depends on how you take it. I know this is way off topic, but the assertion that things are impossible because "nobody has ever changed their mind because of Wora" is a false one.
Definitely agreed. It's what I mean by 'we give by inches' -- there are changes, but they are incremental. There's no 'one argument and someone's whole world turns upside-down'.
In physical conflict, we all share the same basic context: One human body is vaguely like another. Without a system to decide how one human psyche is pretty much like another, coming up with a social conflict system that we can agree on will be not be a debate, but an endless chamber of Rapid Development.
This is kinda what I'm getting at in terms of 'a more comprehensive system' with notes on intimidation factor on weapons, how much someone understands or can process an opponent's capacity, etc.
As for some of the examples you mention, something like the 'triggers' setup for WtF2 isn't a bad idea: pick X# 'weaknesses', and X# 'resistance builders' (with better names) to represent things like has a weakness for 'brunettes' or resistance to 'very religious' people and so on. The list of options (while it would doubtless be LONG), could pretty easily be the same list people pick from for both categories.