Blades in the Dark?
-
https://www.kickstarter.com/projects/2080350433/blades-in-the-dark
From the Kickstarter page:
Blades in the Dark is a tabletop role-playing game about a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you're bold enough.
You play to find out if your fledgling crew can thrive amidst the threats of rival gangs, powerful noble families, malicious ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices.
This might be an awesome system for a MU*. Or it might not.
-
The setting sounds fun, but the system sounds like you need a troupe working closely to make it click. Don't know if that suits mush-style with many small groups and not enough storytellers.
Awesome that it blew the doors off its KS goal though..
All that said, I have wanted to make a similar Thieves World style game....is there any interest in this?
-
I think the basic approach to handling group actions and faction actions might be applicable to any online play with a little tinkering. It works best if the players and the ST are all into making up details and situations to be interesting. If someone is used to the "dazzle of lots of stats and skill checks and 20 questions style RP they may find it does not provide for them.
-
Sounds like an awesome game to run. For people with friends. Who game. I totally have friends. You just can't see them. They don't game.
-
It very much to me sounds like the exact opposite of working well for a mush. It sounds like a great deal of FUN, and I'd love to run it or play in it with my tabletop group. But a game needs to be designed around something that can be expanded beyond a small party of people.
-
If only there was a way to use a small group vs the setting made up of other small groups game in a small group to small group way.
Really it just abstracts everything and lets the players and ST fill in details only as needed.