Mass Effect: Andromeda: The Thread
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The Quarian. Always the Quarian.
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Did anyone else notice how the omni-tools actually look decent after the patch instead of glitchy-looking mess they were before?
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@Monogram said in Mass Effect: Andromeda: The Thread:
Did anyone else notice how the omni-tools actually look decent after the patch instead of glitchy-looking mess they were before?
No. They're still glitchy-looking, but the design carries through better. Why they thought the need to wipe the slate clean on the design instead of tweak it is beyond me. Then again, the alien interface on Habitat 7, in the prologue, never appears anywhere else in the entire game, so I'm not expecting fine-tuned consistency this time around.
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Noticed a new glitch that's becoming a thing. So, items, like weapons and armor you find scale with your level. There is currently this problem where I think level VII or VIII(I think VIII)doesn't appear in item drops from APEX missions or is held in a merchant inventory. So you literally cannot buy anything from between levels 60-70 that has a particular level to it. The only things you can buy, that I've noticed are Nomad mods, consumables and materials for research projects.
I guess this is an ongoing issue that'll be fixed in the next patch(whenever that'll be). This is sort of a pain in the ass, because I've figured out a pretty decent setup, but I need a certain augment mod....which I can't buy until I hit level 71.
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Yeah, it VIII that don't appear in any of the merchants.
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I beat the entire game without ever doing Apex missions. I didn'the even realize they went above 5...
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You really don't have to. The problem with APEX missions is that you'll eventually run out of missions to give your teams. And I'm too lazy to really work on multiplayer just yet.
Too busy running around with this insane build of Turbocharge + Charge + Tactical Cloak and a shotgun. I plan on playing my next playthrough on Insanity because right now, it's just unfair.
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@Monogram said in Mass Effect: Andromeda: The Thread:
Too busy running around with this insane build of Turbocharge + Charge + Tactical Cloak and a shotgun. I plan on playing my next playthrough on Insanity because right now, it's just unfair.
I'm doing overload + charge + shotgun with all the 'restore shield' powers and reduced charge cooldowns. It's basically unkillable.
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... I keep dying.
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@Thenomain That's where you're going wrong, then. Singularity + Shotgun to the Face.
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@Tinuviel said in Mass Effect: Andromeda: The Thread:
@Thenomain That's where you're going wrong, then. Singularity + Shotgun to the Face.
Pull + Throw has been a lot of fun. I am discovering that Biotics really sucks against armor (note to @Ganymede here for RPG consideration), while my Combat/Tech build chewed through both armor and shields like it was made of candy. Maybe I'm going to have a lot of Drak in my party.
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@Thenomain said in Mass Effect: Andromeda: The Thread:
Pull + Throw has been a lot of fun. I am discovering that Biotics really sucks against armor (note to @Ganymede here for RPG consideration), while my Combat/Tech build chewed through both armor and shields like it was made of candy.
Biotics have always been poor against Armor. In the RPG, you use Biotics to knock a target out of cover, where your marksman can pick them apart.
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If you really want to game the system, so to speak, there's a particular few things you need.
One is the Piranha shotgun. Research it as high as you can, and when you create it, put the plasma seeking bolts augment on it. What this does is all the pellets from the shotgun hone in on your target, and negates the penalty for shotgun range. The pellets cause just as much damage from range as they do close up.
Arms, legs, and helmet, research the Kett armor. Chestpiece use the Maverick armor. These all give gun damage bonuses.
Very important, find(if you want to chase after it)the Adreneline fusion mod. What this does is for a penalty to skill recharge(from 50% lowered to 25%, depending if you bought the right cryo pods), upon kill, all your abilities instantly recharge.
So, buy this point, if you have a level X Piranha, with the right mods and bonuses from passive skills, you should be doing a natural 1000+ damage per round, and that's without the 3 second damage bonus through the use of the Charge, Tactical Cloak, and Turbocharge. If you want to get really perverse, active Turbocharge, Cloak, then Charge at an enemy. Yes, all those 3 second damage boosts from Cloak and Charge stack on each other, which will, in theory, effectively give you 4000 points of damage for three seconds.
So really, can just chew through enemies, while recharging your shields to full after every Charge.
This build is almost unfair.
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Double post. Also minor spoilers so ignore unless you're curious.
Apparently there's a theory going around that Cora is the Illusive Man's either legitimate or illegitimate daughter. Though mostly people point to the fact that the Illusive Man's real name was Jack Harper and obviously, Cora's last name is also Harper. But I feel like that would be far too on the nose and obvious for anyone that's actually read up on ME lore.
Granted, in the same breathe, this same theory also proposes that Cora is also the Benefactor, which I'm really dubious about.
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@Thenomain Technically Legion was Quarian... in every way that matters.
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After playing so long with my own custom Ryders, seeing footage of the default faces on YouTube really throws me. That voice goes with the face I designed, not whatever face that is supposed to be.
Sort of similar to playing with the default Shepards and seeing custom faces in others' footage.
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I fucking hate that they went with an Evade ability over Cover. Because cover now seems pretty fucking difficult to stay behind.
Then again, that may be the point.
The environments are pretty, but the models still seem like they were ripped from ME:3.
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@Ganymede Ripped from ME:3, run through a 1990s graphics processor, and then reconverted to modern hardware. Badly. In Russia.
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@Thenomain I just went to my Plus character, and you're right. Pull & Throw is a blast. I like playing Kett Bowling, or simply tossing them off high places.
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@Templari I've been using pull and throw non-stop even through my first play through. I've actually started to fall in love with Charge/Nova combo though lately.
I think my next playthrough I am going to go more Tech though.