Classic World of Darkness
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@Coin said in Classic World of Darkness:
We need the conversion finished first before I feel comfortable needling @Thenomain until he's willing to do it. >.>
Yeah, because between you, @tragedyjones, and @skew I'm not having people trying to fill my days off.
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@Thenomain Could be worse. I could ask for some updated HSpace monstrosity for a Technocracy/Void Engineer game.
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@Jennkryst said in Classic World of Darkness:
@Thenomain Could be worse. I could ask for some updated HSpace monstrosity for a Technocracy/Void Engineer game.
See, I would take a month and completely re-code that. Which reminds me, I need to finish updating the Places system on Fate's Harvest.
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@Thenomain said in Classic World of Darkness:
@Jennkryst said in Classic World of Darkness:
@Thenomain Could be worse. I could ask for some updated HSpace monstrosity for a Technocracy/Void Engineer game.
See, I would take a month and completely re-code that.
I will allow this.
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@Seamus
- Point A: Okay, so far so good. I also love the idea of using KtE as a backstory event. I'd be willing to be a sounding board; I love Vampire to death.
*Point B: Good. Start out small, maybe two venues, and go from there. - Point GET THIS DONE RIGHT NOW. :D:D:D:D:D:D:D:D:D
- Good luck? From what I understand, M20 is a train wreck across two books that don't explain everything (such as spellcasting STILL not being complete after HDYDT?)
My suggestion would be pre-Gehenna, but use some later elements like the Assamite Schism to add depth to the setting.
RE: 2-3 cities. This could work, but there was some discussion about it prior where it became a point of contention of splitting the playerbase across the game. If you have more Shifters than you ahve vampries, Vamptown is empty and there's no vamp RP while Wereville is OVERFLOWING.
@SunnyJ
If he can make it work, more power to him. The last two single-venue Masquerade/OWoD games that started tanked real quick. - Point A: Okay, so far so good. I also love the idea of using KtE as a backstory event. I'd be willing to be a sounding board; I love Vampire to death.
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@Bobotron
I may take you up on your offer. Vampire, is admittedly, my weak point. Mainly because I never really cared for the line per se. I enjoy playing in it. I just feel overwhelmed anytime I sit down and think about trying to put a sphere together.Regarding the 2 or 3 cities. The more I think on it the more I'm fond of the idea. Strictly from the sense that it provides a Multi-Sphere game, but keeps each sphere isolated, save for a few cross over RPs. It also allows staff to really just run rampant in their city without fear of stepping on another sphere's plots and such. The only down side is the potential to separate the player base. As you mentioned if you have a heavy shifter sphere but a small vamp sphere then you run into issues.
I think it will be helped by rolling each game line out over time, like Haunted Memories did, rather than just dropping in the water with all ships sailing. That being said, I think this kind of game will appeal to players who want single sphere game attention, but access to multiple options with staff, they hopefully like and trust, running the ship.
Or maybe I'm just insane and not really getting any sane thoughts at the moment.
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Spellcasting in M20, much like in oWoD, is much more free-form than nWoD or 2e. This is good and bad. Good because you can do more with it, but bad because we are given so few examples of what each level of sphere can do.
As for multi-cities, that's cool, but folks will still want to cross-sphere. I am all for cross-sphere, but how things interact with other things needs to be hammered out in advance. Werecity will have vampires and mages. So long as they're COOL vampire and mages (hint: invest in the Kinfolk merit), then it'll work out.
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I think the biggest issue with the multiple cities would be the fragmentation of the player base, if you have 30 players but split up between three cities that turns into three mini-games with 10 players each. Allowing alts will help with that but not everyone will make an alt in every sphere.
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Will there be no mortals or mortal-adjacent characters? It seems that three separate cities would pretty much make mortals unplayable, even if you have the playerbase to more or less support 3 separate games (which it sounds like it would be, more than an actual Multi-Sphere game) on the same server.
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@peasoupling Of course there would be mortals and the sub-sphere mortal+s.
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@peasoupling said in Classic World of Darkness:
Will there be no mortals or mortal-adjacent characters? It seems that three separate cities would pretty much make mortals unplayable, even if you have the playerbase to more or less support 3 separate games (which it sounds like it would be, more than an actual Multi-Sphere game) on the same server.
I don't think they are meant to be separate games, though. Cars and trains and planes.... and teleport/moonbridge. Folks can get from one city to the next easy enough. It is a question of which group is in power where. If you aren't likely to venture into Were-ville, that is on you.
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@Jennkryst Please no "Kinfolk merit" stuff. Garou SPECIFICALLY still AT LEAST distrust vampire and mage Kinfolk, and will kill them if they get anywhere near a Sept.
As for the rules fo staying in your city, I think those would be simple. For whatever reason the PLAYER needs to come up with, their character isn't traveling. Put an OOC disclaimer. This is not a crossover game. Otherwise you might as well just make everyone live in the same city.
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@SunnyJ said in Classic World of Darkness:
@Jennkryst Please no "Kinfolk merit" stuff. Garou SPECIFICALLY still AT LEAST distrust vampire and mage Kinfolk, and will kill them if they get anywhere near a Sept.
That's why it is a 5 or 4 dot merit, respectively.
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@Jennkryst And it is still a bad merit, like Silver Tolerance or Immunity to Wyrm Emanations (or whatever it is called in English), IMO! There is almost nowhere in oWoD fiction that has a 'Hey, this is my vampire friend! He is hanging around in the Sept!' At least not that I remember. >___>
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They're not going to be specifically hanging around the sept, though. Unless you count the entire city of NYC a sept, rather than central park, as a quick reference. Keep the sept hidden, and murder them if they enter. Having a rage-hate-on for every other sphere is a fun thing for tabletop or single-sphere game.
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The running idea is that each city is separate, except on rare occasions when a global Event(TP/PRP) requires a cross over, and that's very limited.
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During this season finale crossover, the werewolves will murderface the vampires, because they have had zero interaction with any of them, so they have built no trust and the mages will slip in and drain the caern of it's power and teleport out after putting up a giant 'werewolves are real, invest in silver today!' billboard.
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@Jennkryst said in Classic World of Darkness:
During this season finale crossover, the werewolves will murderface the vampires, because they have had zero interaction with any of them, so they have built no trust and the mages will slip in and drain the caern of it's power and teleport out after putting up a giant 'werewolves are real, invest in silver today!' billboard.
Well, I mean, Vampires are of the Wyrm.
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@Seamus said in Classic World of Darkness:
Well, I mean, Vampires are of the Wyrm.
Right. Which will end the cross-sphere plot arc real quick if they have no reason to at least pretend to trust them.
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@Jennkryst said in Classic World of Darkness:
@Seamus said in Classic World of Darkness:
Well, I mean, Vampires are of the Wyrm.
Right. Which will end the cross-sphere plot arc real quick if they have no reason to at least pretend to trust them.
That's not always the case. A common issue can solve some problems. But the cross over isn't meant to be frequent. You are discounting relations with NPC vampires in the Wolf City. If the wolves are stand still terms with the local vampires of their city, they might extend at least a bit to external vampires. Knowing they may or may not be a real threat at the time. Who knows.