@Thenomain said in BSG: Unification:
@DownWithOPP
....
Why don't we have more web based combat setup systems? I mean, besides that most hosting systems can't process this.
Because it's a PITA to code, mainly. Web UIs take a lot of work.
I could to it, for sure, but I'd like to understand more what @DownWithOPP is talking about. Setting up a combat takes me about 30 seconds, so I think something may be getting lost in translation here.
combat/start <
combat/join Harry Joe Mary=54/Viper <
combat/join Raider1 Raider2 Raider=54/Raider <
There are similar options for adding people as Raptor pilots, Centurions, Heavy Raiders, Unarmed (for Raptor ECOs), etc. All their weapons/vehicles/armor should be set up for them automatically. From there, the individual players can fine-tune things if they've got a weird weapon or something, but those exceptions are few and far between.
So I guess I'm not quite understanding what's such a pain to set up?
Thanks for the review @DownWithOPP. A couple misc. replies:
Re: Scheduling... yeah that's a totally fair assessment. Later evening EST is our peak activity time (we have a lot of PST people), and it's what fits best with my schedule personally. But I don't think EST folks are completely SOL. Most events start around 9pm and run 2 hours, which seems to be the happy middle ground between EST and PST. And as you said, players are empowered and encouraged to run their own events whenever suits them.
Actually - Friday's event started at 10pm because I had some PST folks complain that the 9pm events were too early! It's all perspective.
Re: Bugs. I think "bugs galore" is a bit of an overstatement.
I mean, yeah, it's beta and there are bugs, but the system is pretty stable over all. What bugs we have tend to be pretty minor and fixed quickly.