May 15, 2017, 6:14 PM

@faraday

My WoD Initiative code works very similarly, but there are a billion little setup things that supernatural beings can do, and coding an intelligent Mu*-side interface for that isn't sunshine and roses, either. Rounds, turns, minutes, hours, scenes, advantages, disadvantages, etc. etc. I mean, if I wanted to code combat to that level, I'd code a Mud.