Apparently, @faraday fixed this in FS3 3E, which @WTFE has no experience with. But he'll still knock a game with FS3 because of his experience with 2E.
But that's the weird thing... I really didn't change the dice mechanic appreciably in 3rd Ed. I mean, yeah, a bit? I think overall it shifted percentages like 10%? But that doesn't feel like that's enough to explain such a dramatic shift between the experience WTFE describes and what you've described. It also doesn't match up with what I've personally experienced in FS3 games - even ones I haven't run personally. So... I'm kinda at a loss?
12-point skills in 4 tiers still kind of give me anxiety. Love Faraday but no idea what she was smoking there
:grins and shrugs: It seemed like a good idea at the time? I mean all I really did for 3rd Ed was collapse two ratings into one.
2nd Ed 3rd Ed
1-2 -> Amateur
3-4 -> Fair
5-6 -> Good
7-8 -> Great
9-10 -> Expert
11 -> Elite
12 -> Legendary
I've already had some folks lament that there isn't more differentiation between character skill levels in 3rd Ed. Almost everyone's at Good/Great/Expert in their relevant combat skills. But when there were more levels, people lamented that it was too confusing and unclear what each level meant. (Despite my attempt at making detailed skill ratings.) Kinda feels like a darned if you do darned if you don't situation