@Thenomain With the FS3 defaults, you can start high, but you're not likely to raise your skills high after chargen because of the high XP costs. It takes almost a year to go from 8-12 in just one skill, even if you dump every XP you earn into it.
It's done that way precisely to avoid the dino problem, which was always one of my pet peeves... I mean, let's say the game's been open for 6 months. ICly, the newbie hasn't come out of suspended animation right? They were doing stuff during those 6 months too. I'm all right with giving veteran players a small advantage considering they devoted time to the game, but I don't like giving them a significant leg up. New players should start out on more-or-less even footing. That's why the XP system is the way it is.
But again, that's the default. A game can tweak those numbers and give themselves a dino problem if they really want to.