Jun 7, 2017, 9:33 PM

Houses of the Blood MUSH will be an original supernatural MUSH, focusing on vampires that arose from ancient Rome and have expanded with the spread of the Republic and Empire into the world. Rising from the mythos of ancient Rome, cursed by the Gods, vampires exist in a tenuous relationship with a world upon which they must prey, and a world in which there is conflict around every corner, be it with the therians -- the were-creatures -- the witches, or stranger things. Designed to present an alternative to the World of Darkness MUSH, HotB MUSH will strive to present a vampire-focused game with sociopolitical, investigative/mystery, and physical angles, as well as an ongoing 'seasonal plot' pushing along a storyline towards an ending/agenda, allowing for player agency to affect, drive, and change this as well.

I need help staying afloat, though. I'd love to even have people just talking to me about the game here. So...

Here's my AMA. Read the other thread. Pick apart my shit. I want to open this goddamn game and I'm going to do it.

I do value the input of you guys, as I feel like I've learned a lot of the 'pitfalls' to expect in opening a game that's meant to be an alternative to the WoD from WORA and you guys here.

Rather than necro'ing my old thread, which you can find here: http://musoapbox.net/topic/1083/interest-check-original-vampire-based-supernatural-mu

I am slogging away at stuff. I will post a link to the game's wiki later on this week (and a few of you who are smart googlers can probably already find it).

I am still open to having help with the game; I'd love to get some people who are creative individuals to help me build/round out the rest of the Houses material. I have waffled up and down a bit on some of the powers functionality (essentially I'm swinging between a WoD 'list o stuff' as detailed in the prior thread, and a TFMUSH-style 'here's the building blocks for a power, have at it!' setup) .

The grid is mostly built; I did lose some material in a computer crash issue which was shitty. Map is ongoing.

Code is relatively done except for the combat system, mostly because I found too many errors in compatibility to drag forward the MMX/TFGenerations combat system.