Jun 8, 2017, 10:33 PM

@faraday I feel like I've provided examples all through the thread though, because people have asked me direct questions repeatedly, and I've answered them and even repeated myself in multiple posts a few times.

It's not like I'm holding up MUDs as the paragon of MUdom, I don't even play MUDs anymore for a variety of reasons. The only reason I used them as an example is because they're very good at abstracting insanely complex things and I don't think it's entirely terrible to aspire to that.

That said, the hobby is very broad, and I've played a lot of games and saw a ridiculous manner of dumb shit to the point that, yeah, my main thing is "Hey, can we please keep in mind that maybe we should put accessibility before 'does this work?'".

I once played in a MUSH that imposed an artificial one second lag between each room that you enter, to simulate "travel times". That was the dumbest shit in the universe. I can drop countless isolated examples of eccentrically dumb design decisions, and I think that warning people away from it is not a discussion without merit, because this kind of weird stuff happens all the time. Just because one particular coder wouldn't or doesn't do something doesn't mean that it's not worth discussing stuff that maybe shouldn't be done in the broader scope of things, rather than being like "Well, that's fixed, because I don't do it".