@Jennkryst said in Rusalka's Bad Idea: Single(ish) Sphere oWoD:
@Bobotron Fallen World added Werewolf, but was fairly active with just Mage. Because there was PLOT. Also: story xp and rewarding people being active, more than just normal xp.
I think that's the key above all else.
Look, there's a tendency here to think success in a CoD MU* somehow has something to do with selecting the right city, or the right spheres, or maybe just slap the right wiki on it. And I mean all those things play into it, sure... they are still pretty important parts of the puzzle.
But what matters more than everything else put together is that people can log on and have shit to do. If you don't have shit to do, you won't be sticking around for long, which creates a catch-22 as the next person to come along doesn't find you waiting there, so they don't stick around either.
I know it's tempting for staff to just come up with the perfect fusion of cinematic, fanfic and grimdark elements, put them into their dankest prose and flesh out this awesome, brooding mindscape they've been hoping to find in a game forever and then sit back and watch it all play out... but it doesn't end well when done like that. It fizzles, almost entirely due to the reasons described above.
Game-runners need to accommodate plot, to get it happening somehow. If it means that for the first several weeks they're the ones doing that, too, on top of their other responsibilities then so be it... if it means bribing good players to come along and shoulder some of that burden either through PrP or just on-grid RP then that's probably even better... but it needs to happen one way or the other, or the MU* won't go far.
With most games I don't care - some are obviously just put online because their owner knows how to install a stock CoD base and has $5/month to spare for the hosting. But it's frustrating to see sometimes projects I can recognise have had real creativity and passion put in them fail just because their staff is overwhelmed for the first weeks trying to come up with equipment lists or similar distractions as they become disillusioned at seeing their playerbase dwindle; but they made the equipment lists! Look, all sorts of vehicles are on it, along with how many dots of Resources it takes to afford them!