@icanbeyourmuse said in Coming Soon: Arx, After the Reckoning:
It's clues and story lines. I just get a lot of 'We're rehashing this stuff.' after a certain point. Because /they/ have the information but /I/ don't.
This is what @theories are great for.
When I was playing Aislin, I made a point of trying to put together cohesive theories for the things I went over frequently, so I could hand out a summary easily (and even potentially share all the associated clues, though that was AP-expensive), and then we could semi-hand-wave the almost cut-and-paste explanation and focus on the inevitable Q&A afterwards. Especially since that Q&A was generally much more interesting and engaging RP for everyone involved than just "Aislin stands and lectures on a topic for about seven pose rounds."
Now, not everyone wants to use them, and that's okay too—RP'ing out the rehash can also be a lot of fun for the person just learning it. But if you find yourself constantly rehashing chunks of metaplot and unwilling to do so in order to involve others, shortcutting that is part of what @theories are really good for.
@pyrephox said in Coming Soon: Arx, After the Reckoning:
I think, maybe, that some of that stuff isn't as 'out of date' and resolved as people think it is, also. Sometimes PCs think they know/understand more than they actually do. If there's something that really intrigues you as a character, I'd definitely try and pursue it on your own, too - through an action or something. You might find something that surprises you (and other people, too).
I found, as Aislin, that even 'outdated' clues were still often relevant to things. Just because a given chunk of metaplot isn't the current focus doesn't mean it's not relevant to fleshing out the history of the world, or that it might not be relevant to future metaplot foci. Putting together the puzzle pieces is half the fun, and sometimes a clue fits in more than one place.