Coming Soon: Arx, After the Reckoning
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Looks like there are some server issues.. Sad, Very sad.. the lag is very intense at the moment.. hoping it clears up!
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My biggest complaint about the Evennia platform so far must be the way it silently disconnects you and just swallows any commands you send instead of severing the connection.
It means at any one time you have no way of knowing if you're connected or not without manually sending something to check for response.
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@Groth That one is incredibly infuriating, and it has to be on our end and not the user end, but man that behavior is so damned weird. There must be an error somewhere deep in where it handles sessions I figure, or some weird kind of concurrency issue, since it seems like some sessions it just fixes on for a while and has a problem with and maybe randomly ignores keep alives. I used to get DC'd quite a bit in the same way on my staff bit, while guests I was working on would be fine. It only effects a few accounts at a time, and then seems to change which ones, which is so incredibly bizarre. We'll find it eventually, and I'm really sorry for how annoying it is in the meantime.
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Arx is using a rather old fork of Evennia, no? You guys have a lot on your plate but you should port to the latest release IMO.
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@Ide said in Coming Soon: Arx, After the Reckoning:
Arx is using a rather old fork of Evennia, no? You guys have a lot on your plate but you should port to the latest release IMO.
Yeah, I absolutely agree and it's something we've talked about a good bit and it's on our to-do list, though unfortunately we made some changes that make a port over an extremely difficult and time intensive project (which is something I still kick myself over). A port over will still happen, since it can only make life easier in the future after it's done, so I think we'll do it as the next big project after the empire-building type systems have a basic functionality that people can play with.
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@Groth said in Coming Soon: Arx, After the Reckoning:
My biggest complaint about the Evennia platform so far must be the way it silently disconnects you and just swallows any commands you send instead of severing the connection.
It means at any one time you have no way of knowing if you're connected or not without manually sending something to check for response.
I am not aware of any issues with a "silent disconnect" in current Evennia. If you do see it with a recent Evennia version (i.e. not the one Arx is running), please consider making an issue report about it.
@Apos said in Coming Soon: Arx, After the Reckoning:
Yeah, I absolutely agree and it's something we've talked about a good bit and it's on our to-do list, though unfortunately we made some changes that make a port over an extremely difficult and time intensive project (which is something I still kick myself over). A port over will still happen, since it can only make life easier in the future after it's done, so I think we'll do it as the next big project after the empire-building type systems have a basic functionality that people can play with.
The only real blocker is the custom change(s) you did to the core database schema. Once that is moved into more compatible alternatives, updating to latest Evennia will not be too bloody.
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Griatch -
Is the server down?
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@Ominous Yeah brief outage, back up now.
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Hey guys, if I paid you a billion internet dollars would you consider adding a +meetme command?
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@Arkandel
Prooobably not? Maybe. But probably not. We want people to be out on the grid. You could make your case, we have an entire board for that - systems discussion. Also, requests can be used for code requests.(We are in a code freeze right now as Tehom updates to the latest Evennia)
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So this is a simulation.
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Noooo? When the code update is done the current DB will be copied over, so nothing should be lost (except pending messengers, afaik).
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@Kanye-Qwest I don't think it makes any difference, to be honest. +meetme doesn't invalidate the grid any more than @directions does, which I've used a few times already and can't say I was reading through the rooms' descriptions while I was going to the place people were waiting for me at.
It's a roleplay-finding tool, much more valuable in fact to newbies than it is to oldbies; the latter theoretically know how to get from A to B.
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I'm getting downvoted for saying state your case. Lawls. But yes, state your case! We are definitely willing to change things if we are convinced there's a better way, and the final call is not mine.
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@Kanye-Qwest Hey, I didn't downvote you.
Anyway it's funny how some things we take for granted are missing because otherwise the codebase is pretty neat - I love how you can use a web form to fill out the IC journal for example without messing around with commands on the MU*. It'd be great if future versions included more integration like that, in fact.
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There are plans for LOTS more of that. Eventually (big eventually) we want the game to be welcoming even to people who have never used Telnet. That means CG, journals, support and tasks all available via web forms, and some work on the webclient to make it good.
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Damn, I wish I had time to play this!
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Oh. @Directions show stuff? I just press buttons until I am somewhere people are.
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I've really wanted to like this game. I apped and everything and am trying to give it a shot. But it's very player unfriendly. The lack of a meetme command is part of it. The +help menu is huge, unwieldly, and makes finding things difficult/impossible. Nothing is obvious or intuitive. And while I normally don't spend a lot of time in OOC Rooms, I hate not having one. You either have to idle in your room alone or go into this ghostly state where you can't interact with anyone using the +ooc command.
Yes, there are channels which I normally use less than an OOC Room. They're way too noisy since almost every single person is on it since it's the only way to interact OOCly with people as opposed to a much more limited number of people hanging out in an OOC Room. I'm feeling no real sense of community.
Yes, it feels like the worst parts of a simulation slash MUD made worse by badly organized help and news files. I'll keep trying but even after such a short time, it's turning me off. And like I said, I really wanted to like it.
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It is a but cumbersome, but I think that's largely because Evennia is not a codebase a lot of us are used to.
I did have to turn off the Public channel. It was way too spammy. The Grayson channel has been awesomely inviting and welcoming. I've used replying to Classifieds to get to know some other folks.
To me, the 'get involved' curve is no higher than any other large game. And the commands are just learning a new codebase. What helps with that is that, in my experience, the players have been SUPER helpful, as have the staff. I forget commands all the time and if I fail to remember what they were in the help files, I can usually ask and get a helpful (non-snarky/mean) reply quickly.
It would be nice of the helpfiles were on the website and searchable. And I'm sure this is something that's being considered (since, AFAIK, it'd be easy to implement).