May 26, 2016, 9:19 PM

@Ganymede said in How does a Mu* become successful?:

@Arkandel said in How does a Mu* become successful?:

For instance there's no reason CGen checks, assuming staff still wants oversight over the characters, can't take place after the PC hits the grid; that dramatically cuts down on the initial bottleneck before players get to the good parts and they can be processed when convenient.

There's plenty of reasons not to do this, actually. I can think of:

  1. Blocking prohibited PC types, such as children and anthropomorphic skunks.
  2. Blocking revenge PC types, created to PK specific folks.
  3. Avoiding retconning scenes involving the above.

These sound like good reasons to implement a system that allows you to check over PCs before they hit the Grid.

Sure, those can happen, but why can't 1,2 be performed retroactively?

"Hey, this guy is playing an eleven year old".
"Hey, this guy entered the room and immediately tried to attack me".

As for 3, due to the rarity of such events, it's probably more efficient to very occasionally resort to retcons than to have universal, mandatory checks. If for every 50 more or less reasonable PCs who had to wait through CG there might be one case of an idiot doing something idiotic - catching and dealing with them will save time.

Again, BITN is doing this, are they flooded with 11 year olds and vengeful PKers?