Fallen World MUX!
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@Tennyson We really struggled with the cap, because we do not want to keep players from having fun, and many people like being powerful. However, one Arcanum at 5 is already incredible, and when you can only have one of those at 5, it makes the other people around you, even in your own Cabal more useful and special!
Also, loved the pitch!
@tragedyjones y do u do dis!?
@Thenomain @Coin We decided to ditch Arcane XP because we are using a XP ceiling in Fallen World. We felt since players have a limited amount of XP to toy with that we could allow them to craft their characters as they wished within those boundaries! We are indeed using other forms of advancement for characters other than Experiences, but those are not Arcane Beats!
@Warma-Sheen One of us! One of us!
@Songtress It is a great book! Now we just need to finish coding the +sheet and you can put it to use in the game!
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@SunnyJ said in Fallen World MUX!:
@Thenomain @Coin We decided to ditch Arcane XP because we are using a XP ceiling in Fallen World. We felt since players have a limited amount of XP to toy with that we could allow them to craft their characters as they wished within those boundaries! We are indeed using other forms of advancement for characters other than Experiences, but those are not Arcane Beats!
I don't really agree with XP ceilings in general, so this doesn't really strike me as a reasonable compromise, especially given my reasoning above. But hey, your playground, your rules.
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Yeah I am not sure if I want to Arcanthus, or thyrsus, I like the idea of Thyrsus in 1e, but reading them in 2 e.. doesn't endur me to them, or any of the others right away.
But I wonder if that is something to explore and to tempt the the watcher towers with.
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Guys, no need for this here.
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Mages yet?
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@Songtress We are still working on solving some problems with the CG, but soon enough we will be opening the game for those interested in breaking it down to join us there! We hope it happens in the coming days, but RL has been nagging our coders!
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Status report?
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This looks extremely interesting...
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We hope
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@tragedyjones said in Fallen World MUX!:
Anyone got any cool dirt on this game? Obviously I need to know why not to play there before it opens.
I know at least one reason to play here ...
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That text on the wiki from the mage book hurts my eyes. I can't read it.
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@tragedyjones Coding is progressing at the pace RL allows, Order NPC leaders will be added this week.
@ThatOneDude We sure haven't!
@Retias Thanks! Hope to see you there!
@Songtress Amen.
@Admiral We are going to test a new layout soon!
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Since I am unable to hide my characters if you see this guy, he is a cool dude ex con Moros Libertine.
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Evidently, there are a whole bunch of players following this game's development, already planning out characters and waiting for it to open. Thought you guys might want to know that!
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@Scissors That is, indeed, the best fuel to any staff group, I am sure! Thank you a lot for it, Scissors!
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I'm interested enough to read the dang book. And I kinda hate mage.
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I read it for you and I really hate Mage, Awakening at least. The Paths/Orders section saves it. Giving the big bad enemies the same treatment as everyone else made it shine for me.
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Well if @Thenomain likes it...
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The 2nd Edition books have all been so fucking strong, it makes me wonder how I even liked 1st Edition!