@Misadventure
Here is what I can share.
The game is renamed to Better Angels Chronicles.
Overview: BAC is a Chronicles of Darkness Crossover game taking place in the greater Los Angeles metro area. The game is a persistent Multi-user Shared Hallucination utilizing Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Beast: the Primordial and Changeling: the Lost.
Theme:
"We must, indeed, all hang together or, most assuredly, we shall all hang separately."
In the world of BAC, the supernatural tapestry is vast and mysterious. The common supernatural entities have long been aware of one another, and the various niches they all play in the world.
Rather than emphasize a “separate but equal” atmosphere of diving various CofD gamelines into segregated mystical communities, BAC is intent on pointing out that there is strength in unity. The threats that exist in Better Angels are too vast and potent for any one gameline to contain,
“All the world's a stage, And all the men and women merely players; They have their exits and their entrances, And one man in his time plays many parts…”
Characters on Better Angels are protagonists in a larger story. While no one character may see the entire stage, or the entire spotlight, the game is meant to be fun and to tell stories. On BAC, our player characters are larger than life in both their highs and their lows, and will be interesting and important, even when they cannot see the curtain.
Mood:
Hope - There is a chance at a better world, and it can be achieved to those who work and fight for it, for those who believe.
Fear - The night is dark and full of terrors, both known and unknown. This fear can lead to inaction, or, more dramatically, to action.
Desperation - When things are at the darkest, when all hope is fleeting, and the fear is nearly all consuming, a character must act to preserve their life and their dreams.
Oddness - The world of BAC is unusual. It is not just the world we live in, filtered through a lens of a dark supernatural setting. It is a living story, a metatextual commentary on the medium and the act of role playing. These quirks are built into the setting - subtle shifts in time, retroactive continuity and the like.
Game Policies, General:
Be liberal
Allow growth
Encourage stories
Spread information
Stick to the books when possible
Allow conflict
Encourage cooperation