@Thenomain said in Making a MU* of your own:
Involving. And involving means invested.
I have some thoughts about how to do this without losing control
I've found one important thing to do when you start a game is to pre-establish the rules, set up guidelines, make them flexible enough to allow a small amount of wiggle room when required, but make sure that they apply to everyone, players and staff alike.
And the most important thing.
Stay consistent. No exceptions for friends, no hard-nosing for enemies, treat everyone the same based on those rules. If it means you keep someone you hate who's actually behaving, so be it. If it means you remove a friend who's being a troll, so be it. You shouldn't be a total psycho to everyone, just as you shouldn't be a total passive accepting 'turn the other cheeker' as well. Just approach it with maturity and be yourself. If you're a bit heavy handed, fine, but be that way to everyone. If you're a bit more forgiving than normal, fine, but be that way to everyone.
The moment you lose the entire point and start to play favorites, or heaven forbid, try to please everyone, that's where the big problem lies, even if that favorite is yourself or your player-alts.
I have a reputation of being a total hard-ass on mushes when I have any position of power. But one thing I strive to do is be consistent to everyone equally and as fair as possible. I don't always succeed, and likely you (the collective you) won't either. Welcome to the human condition. But when you fall short, and realize it, pony up, admit it, take responsibility, and move on. For better or worse, that's an important factor to make a game successful.