General Video Game Thread
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@lithium Either way I have replaced the Shadowhawk in my lineup with a Grasshopper. I refit it to mount seven medium lasers and six small lasers, it jumpjets up to people then melts them.
22 heat sinks also (including the ten in engine). It kind of needs them.
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@packrat My biggest is still 55 tons but I haven't been able to play much in the last 24'ish hours.
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@packrat
I had a chance to get a grasshopper but I dumbly took more money over salvage, knowing better. So I only ended up with 1 out of 3 parts and did not get lucky enough to roll for the other 2.A general question for the game, has anyone seen any compelling reason to prioritize reputation gains?
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@packrat said in General Video Game Thread:
Either way I have replaced the Shadowhawk in my lineup with a Grasshopper. I refit it to mount seven medium lasers and six small lasers, it jumpjets up to people then melts them.
I think it might be more effective to replace the six small lasers with an additional medium laser and two more heat sinks.
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@jaded High reputation increases contract payout significantly and you can run it up by skipping payment for a few crappy low skull missions. Not sure if it is that worthwhile but there is a definite benefit. Plus better store prices.
On the less positive note, the RNG hates me. My Grasshopper, my heaviest mech, was melting some fools in lights when it got knocked over. No big deal, it got back up and melted more people but then the RNG demon struck. A spider with no arms fired two medium lasers at the braced Grasshopper, one hit the head. Now two wounds suffered.
A Firestarter center torso and one leg combination pelted with its machine guns and one of the rounds caught the head. Now three wounds. Then a Jenner in the distance fired and one of the SRM hit the head. Pilot killed, mech disabled.
He actually died as well, a Gunnery 7, Piloting 8, Guts 6, Tactics 6 pilot. The enemy fire did not even breach the cockpit armour and I do not want to think about how low the odds of random fire from three light mechs in a row all hitting the cockpit were. It happened all in a row as well.
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@ganymede said in General Video Game Thread:
@packrat said in General Video Game Thread:
Either way I have replaced the Shadowhawk in my lineup with a Grasshopper. I refit it to mount seven medium lasers and six small lasers, it jumpjets up to people then melts them.
I think it might be more effective to replace the six small lasers with an additional medium laser and two more heat sinks.
The reason you keep the smalls, is because small lasers and machine guns fire when you use a melee attack. It makes your melee attacks /super/ effective.
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@lithium Also a small laser does 20 damage, compared to 25 for a medium, plus half the weight and dramatically less heat generation.
If you have the ability to get close enough to use them they are amazing weapons.
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I want one of the people who makes the ultra-realistic vehicle simulators, like Euro Truck Simulator, to make one based on Snowpiercer.
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@thenomain Will it have true VR where you can taste what they ate?
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@lithium said in General Video Game Thread:
The reason you keep the smalls, is because small lasers and machine guns fire when you use a melee attack. It makes your melee attacks /super/ effective.
@packrat said in General Video Game Thread:
Also a small laser does 20 damage, compared to 25 for a medium, plus half the weight and dramatically less heat generation.
See, these are adjustments that do not make sense to a classic Battletech player.
That said, that's nifty. Will keep that in mind.
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Battletech.
I managed to fail the first mission.
Also, the three years later schtick? Really? At least it's done well; here's the situation, now here's where it leads.
I managed to almost fail the second mission.
Why can't I put two medium lasers on the Locust dammit, I don't care about machine guns! How pointless!
I succeeded the third mission because there were machine guns on the Locust. Stupid little tanks.
Fffffffiiiinnnnneeee, this is a fun game.
(I still have no idea if ammo auto refills after missions. The repair tutorial remembers to mention the armor, but forgets to mention the ammo.)
(also: Does walking through power lines and small buildings and completely disrupting the infrastructure come out of your paycheck as you're destroying the roads and things? Because man.)
(edit edit: I wonder if you took all the tonnage from a 'Mech and put them in vehicles if you could absolutely swarm the field. It seems a dangerous proposal, but if done right, hmm.)
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So I've been playing MLB The Show 17 for the last several weeks. It is BIZARRELY soothing to wind down with. I've never been a sports game person in my life. I'm really enjoying it. I also enjoy the character designer and its sliders for hips and glutes.
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@thenomain said in General Video Game Thread:
Battletech.
I managed to fail the first mission.
Also, the three years later schtick? Really? At least it's done well; here's the situation, now here's where it leads.
That part is kind of jarring...
I managed to almost fail the second mission.
Why can't I put two medium lasers on the Locust dammit, I don't care about machine guns! How pointless!
I succeeded the third mission because there were machine guns on the Locust. Stupid little tanks.
Vehicles take double melee damage from mechs. You can pretty much run up with a medium and stomp them to your hearts content. Most, not all, but most mechs can pop a vehicle in an alpha strike. Vehicles are still dangerous to light mechs.
Fffffffiiiinnnnneeee, this is a fun game.
(I still have no idea if ammo auto refills after missions. The repair tutorial remembers to mention the armor, but forgets to mention the ammo.)
Yes armor and ammo auto refill so long as you have ammo in storage. But as you shift more to taking salvage over cash in missions you will always have enough.
(also: Does walking through power lines and small buildings and completely disrupting the infrastructure come out of your paycheck as you're destroying the roads and things? Because man.)
No hit for that on your pay received.
(edit edit: I wonder if you took all the tonnage from a 'Mech and put them in vehicles if you could absolutely swarm the field. It seems a dangerous proposal, but if done right, hmm.)
In the world of battletech there is a 5 ton hovercraft called the Savannah Master. It only mounts a medium laser. Trading the tonnage of a 100 ton mech for vehicles would get you 20 Savannah Masters. But if you traded on a cost for cost basis, the cost of 1 100-ton Atlas would get you 101 Savannah Masters. So....yes in a way.
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@jaded said in General Video Game Thread:
Most, not all, but most mechs can pop a vehicle in an alpha strike.
...Wut?
I still don't know why my 'Mech has a place for how much jump jet fuel I have.
Yes armor and ammo auto refill so long as you have ammo in storage.
I either skimmed this part of training or it's not there. I would say that Battletech has a better set of tutorials than Frostpunk (spent about a week of research before figuring out how to research and build the balloon), but it could be much, much better. Witcher 3 sets the current bar.
Trading the tonnage of a 100 ton mech for vehicles would get you 20 Savannah Masters. But if you traded on a cost for cost basis, the cost of 1 100-ton Atlas would get you 101 Savannah Masters.
Sometimes a game needs to be nitpicked to death, sometimes you need to just accept it.
I was playing a game of Car Wars, and I and a friend packed a sub-compact with armor and weapons. We were completely taken apart by a single player with the same building money who made five motorcycles with weak front armor and single machine guns.
Hell, a remake of Origin's Autoduel would be great (their attention to detail was fantastic; driving a car with even one blown-out tire was hard), but I always feel kind of strange giving Steve Jackson money.
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@thenomain Ammo doesn't get lost, you just need to have tons devoted to it on the mech and the equipment 'slot' purchased to put in there. Once that's in there you won't need to replace ammo unless the location gets destroyed, because you lose all equipment on the destroyed location.
Vehicles range in weight as well, there are 100 ton vehicles also. You will come across vehicles that can and will threaten heavy and assault mechs. I've run into missions already that had enough PPC, SRM, and AC boat vehicles that I lost a Shadow Hawk to vehicles. Yep.
Battletech is a game where you mostly want to destroy the small stuff first, just to negate the amount of incoming damage you receive because it can get bad fast if swarmed.
Also keep your mechs within range to support each other, a lone mech is a lot easier to deal with than a lance of mechs.
@Ganymede yeah it is a little jarring, like AC 5's doing 45 damage instead of the same damage as a medium laser, or AC 10's doing 60 damage.
In general 1 point of battletech damage translates to 5 points of the game damage, but things are balanced a little differently.
It's still quite good though.
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New favourite thing: My Star League Defense Force Highlander assault mech with a Gauss cannon and double heat sinks along with very high grade missile launchers. I dropped one ton of LRM ammo for more armour to help prevent damage or loss of precious, precious lostech, but otherwise left it untouched. It jumps around all day and ruins people - thanks to Gunnery 10/Tactics 9 I even used the Gauss to snipe off an Orion's head and end a tough brawl in one go.
New least favourite thing: SRM carriers getting behind me then surviving the attempt to kill them with 4 structure remaining, leading to them coring out my Grasshopper and killing a very experienced mechwarrior. Honourable mention given to armless griffons using DFA to land on a Thunderbolt and crush the cockpit.
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Goddammit, I need to remember to save in the middle of missions.
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@thenomain Save Easy, Save Often!
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I did this. No further comments:
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@packrat I really need to get back to playing this game! I am having trouble with one of the storyline missions, think I need to backtrack a bit and build up some bigger mechs