@Miss-Demeanor said in Leadership, Spotlight, and PCs of Staffers:
@surreality I'm not suggesting its universal. Obviously it does happen at some games, @Ganymede just related a story where it was allowed. I'm saying that it is a rule on games that currently exist, and those games aren't losing anything by leaving that rule in place. Nowhere in my statement did I say all people or all games.
This entire thread came out of a topic of discussion regarding a game that didn't have the rule, and the staff in question trying to understand where the line is for what's acceptable / not.
I agree that it should be circumstantial, that it shouldn't be a hard/fast rule, that there ought to be room for exceptions. Pick-up-scenes, running something small with a few friends that are fully consenting, and so on. I do think that the rules surrounding the topic, rather than being an absolute 'don't do this' should, in general, spell out the types and circumstances in which there are exceptions, and leave a good amount of wiggle room.
I believe VERY strongly in 'the rules are the rules and you (even you, and me too) don't get to break them'. I refuse to make a rule that I can think of easy scenarios in which I would either break it or allow someone else to break it. I refuse to make a rule that I will not enforce. If I am planning on there being exceptions to a rule, I bloody write it in. Because the rules/policies are our foundation. They are the things on which trust is built. They are the things on which expectations are based. If, as I go along, I find that a rule is getting in my way -- I publicly change it. Because it's OK to change the rules, though I don't think it's okay to break them.
My problem with 'it's okay sometimes' as advice in this situation is that the people in question are seemingly pretty terrible at figuring out what's OK and what isn't and finding that line seems to be impossible. In this particular circumstance, I think it is safest and the best advice that can be given, to say 'don't do it. just don't. not ever. not even if you think it's the best idea ever and nobody minds.' There are things that because of my own reputation and history that I cannot do that others might get away with (though that list of things is, admittedly, dwindling fairly rapidly). It is what it is.
Edited to add: Also, I said this before, and I cannot stress it enough. If you are a staffer on a game, and you have requirements for scenes (XP spending, whatever), and you CANNOT find a player / different staffer to run it for you, your game has a problem. If you as a staffer cannot do it, how easy of a time are your players having? Either the requirement needs to go for EVERYONE, or you need to address storytelling problems. Same goes for character development/whatever. If you can't do it, how are they doing it?