@HelloProject said in Fading Suns 2017:
It would have helped if Firan players weren't OOCly trying to dick each other over and pretty much hijacked the game with their bullshit.
And also that it wasn't run by a literal plot thief.
Otherwise, Star Crusade had everything going for it.
It wasn't 'The Firan players.' Custodius was someone Paulus knew from long beforehand on prior FS games, and the fact that he happened to have joined on Firan in the meantime was pretty irrelevant. Plenty of us came from Firan who were not total dickholes (even if you want to include me as a total dickhole). Despite Paulus' claim that the old problem people would be on some kind of careful probation, Custodius got not just a Count, but a Count who was closely tied to the vastly more powerful NPC villains (and thus immune to them attacking, like they did to everyone else) while simultaneously being the son of the Top Leader Guy of the PCs. So there were some very unrelated to Firan issues there.
But you know what? That wasn't even the big problem. The amount of damage Custodius did... was pretty minor? Like, I can't think of much he actively did, beyond not getting fucked over the way everyone else got fucked over. The favoritism was obvious, he got plot focus, no real threats internal or external like everyone else did, but that was about it. Aside from self-aggrandizement, he didn't DO much.
The actual problem was simply Paulus and Lextius' staffing of the overarching military plot, which involved a lot of lack of clarity, arbitrary decisions, and things almost always going badly for the PCs no matter how well we planned, what stuff we had, etc. And as much as they were assholes (or at least definitely Paulus), I won't even put it all on malice. That's the kind of fallacy we get into as MUers, assuming evil intent where stupidity and shitty staffing is usually 99% to blame for everything. They weren't sure of the numbers, weren't sure how different toys would actually work in practice (hence the issues dealing with Antonio's assault lander or Hassan's artillery thing that could literally shoot the entire map). It was always the standard 'GM upset that their stuff gets solved too easily' response: 'Oh, you have this toy that makes our threat trivial?' 'It doesn't work for some reason.' 'Oh you finally won a decisive battle? You get betrayed and the battle causes no meaningful casualties so its a net loss.'
So that was the big problem. That, and how Paulus was more interested in doing his private Jakovian demon TS plots with all the female Decados players than actually running a game
Every other criticism, valid or not, was no more than standard MU BS, people bitching and sniping and whining about wronfun RP or so and so having better toys.Yeah, maybe @Apollonius shouldn't have been given a leader either, or Antonio was a twink-statted god compared to everyone else, or there was a Sexy Party once in the middle of a WAR!?!?!, or X or Y Count had too many OOC friends in faction Z (everyone was equally guilty of this)? All of that stuff was pretty minor compared to the war staffing. And it's stuff we see on every game.
So.... I don't see any reason not to do another one. The interest is there. Just don't be Paulus, don't hand out a bunch of twink-statted counts (at least without people paying for the titles like the rules say you do), and you'll probably have a game.