@HelloProject said in Fading Suns 2017:
@bored I've been on 100+ games and I can assure you that this behavior is the minority, being decent and not a literal monster is not some unique special snowflake thing.
There's always at least one or two shitty players, but for most of a game being that way? Yeah, no.
So... 'most of the game' were 'literal monsters'? Yeah, OK. You're definitely not in crazy hyperbole territory, or anything. Please show us the way, sensei! Since apparently we're all fucking moron barbarians here while you're playing thousands of wonderful games with no problems?
...
Getting away from the crazy here, I feel like this is the kind of discussion that makes getting anywhere useful in the hobby impossible. I'm probably guilty of it, and I'm sure I've been more critical of both Custodius and even Paulus in prior threads on this topic. But it's silly to talk about games like they're full of monstrous evil people and kind of an abdication of personal responsibility.
Weirdly, I think that SC was a better game than the average. It was far more interesting and had way more activity and crap going than a contemporary analogue like 5th World. A hell of a lot happened in a short period of time, and the 'literally monstrous' toxicity included a lot of active politics, war stories, etc. If anything, I think it sort of demonstrates how thin the line between greatness and garbage is. Paulus could probably have been ... even 20% less of a jerk, not invited (or asked to leave) a single problem player, and it could have gone on a year more easily. And I'd probably take a year or two of solid plots and fairly active politics over 5 years of 'PrP sandbox WoD game/Generic FS3 L&L #152'.
And since @packrat is around and was involved, maybe he has some ideas for recapturing some of the magic without the suck.