Jan 22, 2017, 4:45 AM

Star Wars: Insurgency

Alderaan is no more, but news of that fact is only starting to leak out to the Empire. Depending upon who you ask, it was the most heinous act of villainy in history, or a sign of strength and defiance against terrorism.

The Battle of Yavin ended with the destruction of the Death Star, but to think that the Emperor has been laid low by that loss would be a grave miscalculation.

Throughout the Galaxy, the Rebellion and the Empire struggle, and between them the mercenaries, bounty hunters, slicers and traders who care not for alignment to either faction try to make a life for themselves.

Corellia is not the most important battle ground, but it is an important battle ground. It is a strategic asset, gifted with abundant mines that provide essential minerals for the making of durasteel alloy, and its impressive shipyards produce most of the Imperial fleet-- including the Star Destroyers that bring such dominance to naval battles.

For the Rebels to take a Core World will take a different type of fighting: it will take an Insurgency. For the Empire to keep the Core World will require them walking the knife's edge between crushing resistance and not sending the Corellian's (known for their independent and wild streak) right into Rebel hands.

And as is the case with every conflict, there's money to be made. Gangs, mercenaries, slicers, agents of the Hutt Cartel,... There is so much in the air here on Corellia that there are great opportunities to be had... if one is willing to embrace the risk.

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Star Wars: Insurgency is a RhostMUSH game set almost immediately after the events of Episode IV: A New Hope. Although it takes place primarily on Corellia, plots can take place anywhere within the Galaxy, and (when we work it out) space combat and travel will be supported.

We are using Fate Core as the basis for the game system, with characters powered up a bit from the default rules as the Star Wars universe is a bit more cinematic then gritty.

As far as Force Users are concerned, in our version of the world, Order 66 happened but it was not as successful as in the canon, so more Jedi and potential Jedi escaped and are active in the world. Additionally, the Rule of Two was not a thing so there are more Sith and dark side users out there. There's also so-called 'grey' concepts that don't quite buy into either order.

But this isn't just a game for Jedi and Sith. Slicers, mercs, smugglers, commandos and the likes are all welcome and usable.

We allow Star Wars characters from both the canon movies, the prequels, and the Extended Universe/Legends. We also allow Original Characters of any sort. Star Wars Characters will (when we get this in) have activity requirements, though they won't be intense.

The game is in ALPHA state: we are in testing. RP is encouraged, apping is encouraged, but its important to note that specific details of +sheet's can not be guaranteed to not need revision when we move into BETA and then full opening. In ALPHA, we won't allow any player deaths, as we are continually play-testing systems and stats and game balance.

That said, the basic Corellia grid is complete, and most of the code is finished: the coder (hi) is finding it harder and harder to find things to do so he's been working on the wiki systems a lot.

As of now, it is no longer invite only but available for anyone to come check out.

The website is: http://www.starwars-insurgency.com/
The game is at: game.starwars-insurgency.com 1977