@tangent said in Star Wars: Insurgency:
In re: the State of this Game,
Essentially what happened last winterish into spring: my cousin, who was really kind of like my brother (we grew up together) died and I backed away from here and from Arx to just focus on M63. I don't know if @ixokai would want to finish it someday and rock out. I don't believe there are any plans, which I feel bad about because he kicked so much ass with all the work he put into the code on that place.
As a coder, I wax and wane on how much energy I can put into a project.
I feed on the RP I have; I feed on other people doing things. SW:I didn't fail on builders-- we had a great grid. And I had a solid codebase. But there was an essential failure of energy on some level -- not just with code, but in general.
Its not the first project I've embarked upon that ended up aborted (usually because of a failure to get a critical mass of others doing other things), but it was also not a waste.
The SW:I codebase now powers M1963 (we have completely transitioned from a FS3 based PennMUSH to a system I can better own based on RhostMUSH), as @tnp said. But it also powers the base of a friend of mine making an original theme FATE game.
So, SW:I didn't work out, I don't regret the effort into it. I'm not quite sure on what led to the other staffers not going forward, but I don't care to lay blame. It didn't work out, but the work I put in at least, endures, and I'm happy with the outcome.