Mass Effect: Andromeda: The Thread
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I think it's less about psyche profiling as it is we have a whole slew of people doing jobs that they didn't expect/weren't slotted for. IE, Jack Wadd might have been selected as a gardener. He's a good gardener. He really knows his shit <literally> Now, because of Reasons, they don't need gardeners. They need Hydraulic Techs. Jack Wadd is now a Hydraulic tech and has only a passing knowledge of how it works <water goes through tubes>, very little EVA experience and, worse, is mildly claustrophobic - hence, being a gardner and not someone who runs around in a space suit.
But, they need him to be a Hydraulic Tech.
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@Killer-Klown said in Mass Effect: Andromeda: The Thread:
I think it's less about psyche profiling as it is we have a whole slew of people doing jobs that they didn't expect/weren't slotted for. IE, Jack Wadd might have been selected as a gardener. He's a good gardener. He really knows his shit <literally> Now, because of Reasons, they don't need gardeners. They need Hydraulic Techs. Jack Wadd is now a Hydraulic tech and has only a passing knowledge of how it works <water goes through tubes>, very little EVA experience and, worse, is mildly claustrophobic - hence, being a gardner and not someone who runs around in a space suit.
But, they need him to be a Hydraulic Tech.
Or, you know. A Pathfinder.
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@Derp But I don't want any of that. I'd rather... I'd rather ... just ... sing.
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@Killer-Klown said in Mass Effect: Andromeda: The Thread:
@Derp But I don't want any of that. I'd rather... I'd rather ... just ... sing.
Now you need to go fetch yet another shrubbery just for that.
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Apparently there's a level puzzle on one of the planets that can seriously screw your game over if you don't complete it properly. That's just what I heard. I haven't gotten there yet. I think a desert planet. Not Eos, I guess there's /another/ desert planet.
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@Monogram said in Mass Effect: Andromeda: The Thread:
Apparently there's a level puzzle on one of the planets that can seriously screw your game over if you don't complete it properly. That's just what I heard. I haven't gotten there yet. I think a desert planet. Not Eos, I guess there's /another/ desert planet.
It's the Krogan planet thing. And you seriously have to try and screw it up. Like, the puzzle is straightforward unless you're just being a total dunce and WANT to not do what it needs.
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@Killer-Klown said in Mass Effect: Andromeda: The Thread:
I think it's less about psyche profiling as it is we have a whole slew of people doing jobs that they didn't expect/weren't slotted for. IE, Jack Wadd might have been selected as a gardener. He's a good gardener. He really knows his shit <literally> Now, because of Reasons, they don't need gardeners. They need Hydraulic Techs. Jack Wadd is now a Hydraulic tech and has only a passing knowledge of how it works <water goes through tubes>, very little EVA experience and, worse, is mildly claustrophobic - hence, being a gardner and not someone who runs around in a space suit.
But, they need him to be a Hydraulic Tech.
I dunno, I swear I thought I read that all Initiative personnel were cross-trained in multiple fields expressly for this purpose.
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@ixokai You're probably right, though I don't think every individual would have been trained for every job. What's more, as you talk to more people you begin to realize that some of those folks probably weren't qualified for the job they were supposed to do, much less anything extra. A good number of them read 'fresh start' as 'reinvention'.
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"What is this thing? It is called ... human?"
Meanwhile, twenty light-years away, the same race has been dealing with humans for about a year.
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20 hours in and I feel like I'm getting to the core plot. And I just got an achievement called "almost there", with only two planets at 100% viability. Ironic since I just did something that almost doubled the number of systems I could get to. Halfway there, more like!
I do have to say that I appreciate how you don't have to be a completionist to get 100% viability on a planet.
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@Thenomain said in Mass Effect: Andromeda: The Thread:
"What is this thing? It is called ... human?"
Meanwhile, twenty light-years away, the same race has been dealing with humans for about a year.
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20 hours in and I feel like I'm getting to the core plot. And I just got an achievement called "almost there", with only two planets at 100% viability. Ironic since I just did something that almost doubled the number of systems I could get to. Halfway there, more like!
I do have to say that I appreciate how you don't have to be a completionist to get 100% viability on a planet.
I note getting the five planets to 100% and the core plot are actually very separate. You can get the core plot done pretty quick and still have work on planets to do. On my first play through I put off the core plot until all my planets were done just because I wanted to.
That said:
Oh my god. Go into Profiles, and on the bottom hit Favorites. You can save your loadout (profile + 3 current abilities) to a favorite slot and quickly swap out with F1-F4. My first playthrough I was going nuts with constantly swapping abilities manually. Granted, it puts all three abilities on cooldown when you swap but that's what cover is for.
S
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@ixokai WHAT?! ...
Well, this changes everything.
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@Wretched said in Mass Effect: Andromeda: The Thread:
@ixokai WHAT?! ...
Well, this changes everything.
I know right? It totally changes everything in how I play. Before I had SO MANY freaking points as the PC but never used any of the powers, I'd just swap in/out of my 'anti shield' power from time to time.
Now I have my long-range biotic detonation powerset, my up close vanguard powerset, my anti-shields powerset, and my sniper powerset. And this time I'm actually USING profiles-- my first playthrough I was pure-engineer because its bad enough swapping powers in/out of one tree, I wasn't going to do it in three.
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Ran into my first game-breaking bug. Game-breaking for me, in any case.
So, I do all these missions related to setting up an outpost on Kadara, and my journal tells me I need to reply to an email from Reyes. ...only there's no mail from mail from Reyes to acknowledge and continue the quest. But the quest line is telling me there is. To the point where Suvi is telling me every ten minutes that I have unread mail. Bitch, no, I don't.
Which to me, means there's a bug. And I've lost four hours of work tonight. So I have go back and do all that crap over again, HOPING that it doesn't happen again.
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@Monogram said in Mass Effect: Andromeda: The Thread:
Ran into my first game-breaking bug. Game-breaking for me, in any case.
So, I do all these missions related to setting up an outpost on Kadara, and my journal tells me I need to reply to an email from Reyes. ...only there's no mail from mail from Reyes to acknowledge and continue the quest. But the quest line is telling me there is. To the point where Suvi is telling me every ten minutes that I have unread mail. Bitch, no, I don't.
Which to me, means there's a bug. And I've lost four hours of work tonight. So I have go back and do all that crap over again, HOPING that it doesn't happen again.
I've experienced the missing e-mails bug multiple times now. But what gets me even more is when there's a conversation going on, and there is -quite clearly- a choice that needs to be made, and it just skips over it and defaults some choice without so much as a word of dialogue.
For example, upon a certain character's recovery, there is no dialogue whatsover, and the very first thing that's said is "I have a reputation to maintain." Like, wtf? What was said? What reputation?
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I believe it's a call, not a mail. Check the vid com.
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@Thenomain The quest prompt says 'check your mail' if it was a vid com notice, wouldn't it say that? Eh, I'll check it anyways, maybe I won't have to do that shit all over again.
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Here's a bug to keep an eye out for. On Voeld, Stage A Rescue. Keep a save game right before the mission starts. When you free people from the cages, make sure they all get off the platform. Sometimes, the guy you have to talk to afterwards stays there and you can't talk to him. It's a priority mission too.
Supposedly, they're patching things next week.
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Apprently, it wasn't mail, I had to call Reyes on the vidcom. But the mission said 'mail'. If it's vid com, it should SAY vidcom.
At least I didn't lose all my progress, so there's that.
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For those who haven't seen yet, the upcoming 1.05 patch notes.
Notes of note:
- Added option to skip autopilot sequences in the galaxy map
- Decreased the cost of remnant decryption keys and made them more accessible at merchants (I'll admit, some of the puzzles for extra skill points are challenging and I've been doing every one)
- Improved logic, timing, and continuity for relationships and story arcs (flags!)
According to ArsTechnica, Bioware is also looking into more Scott Ryder romance options, including gay options.
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Also going to fine tune the sync with VO and mouth animations. And just fixing the overall lack of facial expression in NPC and squad mates. Granted this is all stuff they should've had when the game released, but that's dead horse by this point.
After beating the game once, I like it. No, it's not Witcher 3, and frankly, I doubt we'll see game in the near future coming close to how well done it was. A lot of people don't seem to realize that the team that made ME:A was a kind of a newbie team, though why BioWare would hand the reigns off to one of their captial IPs is beyond me. But also, it's easy to forget what a glitchy mess the first ME was, and that's still my favorite of the series.
Also, with people continually trying to compare ME:A to Witcher 3, I feel like these are a lot of people who never played Witcher 1, which was goddamn terrible in my opinion. Was the overall arc good? Maybe not as good as ME1's, but better than 3 and in some cases, better than 2. Combat is fun, probably the best combat in a ME game I've played.
If I have any gripe left, it's the fact that my Ryder is so weak in the health and shields department compared to the rest of my squad. How do I barely 630 health and 400 shields when the rest of my squad have broken the 1000 mark? Maybe that's just game balance, but that does tend to stick out to me.