That's the intro. Now for some facts:
We're not open yet! We're not even letting people log onto the game yet. But we are showing people our wiki! Take a look at it. There is a lot of stuff there. We've been working pretty hard to cover a lot of bases, but some things are still missing. These include:
- Splat-specific character creation guidelines;
- putting a lot of our NPCs up on the wiki;
- anything related to werewolf and the Shadow/spirits;
- some setting stuff (mostly city history from the points of view of vampires and werewolves);
- some of the custom content stuff that we've got to put up.
It may seem like a lot, and in some cases it is, but mostly because it'll be challenging. I'm still trying to figure out how we're going to do Bloodlines and Lodges, largely because Requiem 2e didn't touch Bloodlines at all, and Forsaken 2e is unlikely to touch Lodges much at all, either.
Instead of waiting forever to get the official material, we'll most likely go with something custom made that reminisces back to the first edition. I've even picked out some stuff already to work on.
That said, some stuff we have is all us. We have a territory-claiming system for all splats (even mortals!) called "Neighborhoods", and our High Society and Government spheres have their own "how to get on top" or "how to screw the other person" mechanics.
Eldritch has a metaplot and it has themes that we feel include something for everyone: mysteries, horror, savagery, humor, regret. It's all there.
We are also super duper proud of our grid, y'all!
I will be updating this post periodically as things get closer to opening. For the moment feel free to stalk our wiki and take a look around, read the copious amounts of stuff we've written (omg, y'all) and get ideas for PCs. In a few weeks, we open the doors for people to log into the game and start networking.
We soft-open for Mortals only (perhaps with minor templates of spheres, perhaps not) on the tentative date of March 16th, code-allowing.
...
Bam!