@zombiegenesis said in What RPG SYSTEM do you want to play on a Mu*?:
Wow, The Strange looks very interesting. A ton of decent looking supplements too. Also found a game called Gods of the Fall for The Cypher system. I was gonna get Fate Dresden this week but now I'm not sure. Hmmm.
The thing I like about The Strange for a MU* is that each "shard" also has its own rules of (meta)physics. So the rules aren't necessarily the same in Fantasy Land as they are in Noir Land, Space Opera Land, Shoot'Em Up Land, etc., etc. So each storyteller can (within a certain scope) finetune a shard to meet what they want and you can just let them run stuff on their shards with almost little to no staff supervision. You can have a few standard rules ("must warn of potential for IC death beforehand," for example, via "danger ratings" or whatever) but otherwise, what happens in a shard, stays in a shard. (You can also get "Cyphers" so maybe staff, instead of actually having to approve plot details which would be inane in this scenario, just need to approve Cyphers designed by the ST that the PCs might acquire, so as to keep the Cyphers all balanced. That's it.
And staff can concentrate on, you know, running any metaplot that affects the entire multiverse or whatever.
I do recall that the Cypher system's experience system was weird from a MU POV, but I don't remember the details, so I don't recall how it was weird.