Which canon property/setting would be good for a MU* ?
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@Ominous For Elder Scrolls, would there be a need to have the 1-100 skill rank & leveling system?
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I would pick a few of the most important towns - Whitehold, Markarth, Riften, Winterhold, and Solitude. They represent the major areas of the province. Then throw in some of the more interesting areas as well - High Hrothgar, Eastmarch's sulfur flats and geysers, etc.
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@Ominous Sounds good, to be honest. I guess my main question is: Shouts - yes or no or heavily restricted?
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I would only allow shouts in two circumstances - it has a high cost in charge to balance it out, or you allow access to other unique powers from the setting to balance it out. If you go with the latter, it doesn't quite make sense to continue things to just Skyrim. You would want to open up the whole continent and perhaps have the only cities on the grid be the provincial capitals.
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@Ominous said in Which canon property/setting would be good for a MU* ?:
I would only allow shouts in two circumstances - it has a high cost in charge to balance it out, or you allow access to other unique powers from the setting to balance it out. If you go with the letter, it doesn't quite make sense to continue things to just Skyrim. You would want to open up the whole continent and perhaps have the only cities on the grid be the provincial capitals.
Yeah, I would go with the former. You get to start with Shouts but you aren't as awesome in other things.
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Morrowind as setting, or GTFO.
#skyrimsux #n'wah
House Telvanni shall conquer all. Good luck getting to the upper floors of my house without being able to fly, you plebs!
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@deadculture said in Which canon property/setting would be good for a MU* ?:
My money would be on a city per 'season' more or less.
I would love to see more seasonal movement on MU*s. Shifting setting based on the metaplot. There are, however, a couple of problems with that: a) You have to have every group of players hooked into the metaplot, or give them a reason that they have to move (like being part of the crew of a single ship like on BSU), and b) shop owners or those who have progressed in local politics get kind of screwed--the seasonal approach inspires less connection with the setting (again, unless there's a part of the setting that always moves with you like a warship).
I think that the solution is to be very clear about the plan from the start, noting it in a mission statement several places, and enforce that plan through the app process. At the very least, make sure people who want to app in shopkeepers and the like know that the RP will be moving, and that they will have to come up with reasons to move with it.
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I had an idea for a MU centered on a nomadic, tribal society that was moving through and exploring the land as it tried to survived. I would think that such seasonal movements would allow for a more episodic metaplot.
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Wasn't (or isn't there currently) a zombie-MU that tried that?
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@Tempest If you mean MUSH of the Dead, it no longer exists.
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I'd like a MUSH designed around Renaissance Italy's city-states, where you had different territories, trade houses, and nobilities, united under a religious or prophetic leader as a method for keeping the balance. While it's tempting to play armies and broad campaigns, a more realistic way to do this would be to play with spies, assassins, and diplomats, alongside the culture of patronage, arts, and theology. A spy could be someone that had defected from another state young and still has the ability to blend in with those in his home state, an assassin could be a pauper raised to the level of bon vivant saboteur by ancient tradition, and a diplomat could be a cultured rich man raised by tutors to bargain with others. The armies and campaigns could occur in the backdrop, perhaps controlled by staff, with secondary plots revolving around patronage by nobles, arts and trade goods controlled by the doges, and priestly emissaries striving to keep the peace.
You wouldn't have to make this a literal period piece, you could use the basis of the culture or time period in any method of work, from a space opera epic to a post apocalyptic noir. Add an external canon, or set of canons, as a plus.
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South Park MUSH.
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- Tokyo Ghoul
- Robotech
- Aliens: Colonial Marines
- Orville
- GI Joe
- Solid: The 1970s Blaxploitation RPG
- BPRD
- A semi-original kung fu setting
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@BobGoblin said in Which canon property/setting would be good for a MU* ?:
South Park MUSH.
You're posting to it.
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How about a blend of Suicide Squad and Mage: The Ascension, as a factional conflict between a government's perfectly profiled 'Dirty Dozen', and a society of sorcerers and mentalists aimed at upheaval of the government? You could explore the ethics of institutions like prisons and asylums and their support mechanisms (police, schools, media, politicians, psychiatrists), and then the secretive nature of government resistance movements involving hard science and social science tricks as well as the implications towards the average civilian's livelihood with them being manipulated by congregated groups of scientists.
You could play it as a pure WoD setting, but I don't think WoD mechanics support it, nor does the theme. What I'd suggest is a stroll down Wikipedia for the coded mechanics of the conflict-resolution system, a little mood music when coming up with a draft of subterranean elements, and then a nice theme to put the plot elements into place as the surface theme. Finally, the combat system as your biomes/atmospheres. Thief, Shadowrun, WoD, Neuromancer, Bladerunner, Cowboy Bebop, even a video game theme like Wolfenstein (stateside, or a different theater)?
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@Ghost A BPRD-themed MU* would be fucking awesome and could be (relatively) easily implemented via the Atomic Robo RPG, swapping the "Science" skill/mode for "Occult" as need be.
But, since it's Fate-based, it's essentially a non-starter.
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Robotech
Which era would you post it in? Would you allow playable Zentraedi? What would make it better than the currently-failed Macross games?
GI Joe
This is a decent concept. Two factions, plenty of stuff to play with, easily able to have condeath or non-con death.
Editing to add:
- A take off of Gundam Build Fighters (or just use GBF itself): no great stakes (starting out), just customized toy robot tournaments. Maybe do a Cardfight Vanguard-esque 'escalation arc' later where the stakes get bigger.
- Edge of Tomorrow/All You Need Is Kill: This game would have to have set ending point, but the problem of condeath is a non-issue. Plus, mecha and war against unknowable alien foes.
- Fringe: This one writes itself!
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@Ghost Tokyo Ghoul would be an interesting inspiration for a setting.
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I know I'm 'supposed' to be working on Magicians and I am (as my spare time allows) but I recently binged through The Expanse and I'm reading the books and I've got it all in my head how I'd run a game set on Ceres.
...I want it now
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@Auspice said in Which canon property/setting would be good for a MU* ?:
I know I'm 'supposed' to be working on Magicians and I am (as my spare time allows) but I recently binged through The Expanse and I'm reading the books and I've got it all in my head how I'd run a game set on Ceres.
...I want it now
I find that an amusing back-to-the-beginning scenario, since the Expanse started as an online roleplaying group, which got turned into books.