May 19, 2017, 5:11 PM

If I had the minimal time and interest, I would open a game with a base system code and leave the players to it. (I have three base concepts that can do this.) However, the only people I've known to successfully do this are writers, and willing to use the game itself as a canvas to write a part of a story and let other people write their part and let it snowball.

Who cares about system if people are playing with it? System can only influence people so far, and god knows that people will put up with it if they see other people doing the same.

--

Edit, because the above post happened when I was writing this one.

Players do not need to be spoon fed. Players need to be comfortable in their agency, and we especially in the WoD realm have been beating that agency out of them for decades. Partially because people need to play the game in front of them, partially because we got concerned with people getting rewards. Look at most WoD games struggling with PrPs. First we said that the player must build their own fun from the ground up, then we said that they can't do it without extreme vetting. And that's ignoring the bitchy behavior of manipulative and controlling staff.

Players know exactly what they want, they just don't know when they are going to step on some hyperactive staffer's indignant power-trip.

Players don't need to be spoon fed, we just turned all their fun to Mush.