Jun 7, 2017, 10:13 PM

I've always found the idea of a terrain system as an addendum to a combat system an interesting concept. Dungeons and Dragons has systems that point in this direction, and there's always the use of the custom-built terrain fortification or feature in a game like Warhammer. If you could code a series of terrain features, IC objectives, fortifications, building aspects, and weather conditions alongside a combat system, you'd have made a huge leap in the modern MUSH combat system concept.