I've been looking over Neo-Tokyo Nights, and I've decided that it's foolish to go it alone, or have a narrow idea of what I need for a MUSH development team. Plus, there's a certain paucity to insight in its design, and I feel other people's views would benefit it.
If you can offer a hand, whether grid work, thematic revision or contribution, offering new OOC or IC systems that could integrate with the game, write tinyplot drafts for potential plans, beta testers to do RP scenes to test the various coded and non-coded systems, even come up with staff political policies, I'd love your help. Even voyeurs and snarkers to keep me company would be nice. I don't want a major commitment, although you can give one if you want to, and I'm don't have a lot of time to commit anyways during the next month, but it's the beginning of summer.
I've got a little recruitment kiosk object in the main OOC room, just use that, with your requested charbit name, e-mail for me to send your password, and job offer (don't feel limited).
What I'm especially looking for is someone that knows how to market to put a nice bit of zing to it. I need an Al Gore to my Henry Kissinger.