Aug 24, 2017, 11:58 AM

@Lotherio said in Eliminating social stats:

To incentivize, I've been pondering Pace, a 24 game (written in 24 hours). Pips are gained and used to supplement skills (descriptors). To gain pips for use later, a primary way is by accepting a loss. Their example has a dashing character takes a fail at flirting, the loss ends with them wearing a red mark on the cheek for a 2 pip loss in that situation. They can now use those two points for a success later.

Fate and Spark both use mechanisms similar to this. Probably loads more, too. This is thinking that dates back to Champions' first edition with their ham-fisted "get points for weaknesses" attempts.