@Thenomain said in Eliminating social stats:
Hey, at least you'd be doing it in an FS3 way. @faraday can't fault you for that, can she?
Pretty sure she'd see it (I'm 90% joking here) as perverting the intent of FS3... but no, I don't think she'd fault me for trying.
@SG said in Eliminating social stats:
@Seraphim73 Maybe as some sort of election cycle special event. If you roll poorly, you have to pose your candidate doing something goofy.
I was actually pondering whether to put social skills/weapons/etc into the basic combat system, and try to let people intimidate others in the midst of a swordfight, but realized that even if players were okay with such a "hard" social system, armor just wouldn't work -- if you have social weapons, you also need social armor, and I didn't want an armor system of "Plate Armor and High Status," "Plate Armor and Low Status," "Plate Armor and Equal Status" or anything like that.
My next thought was to just duplicate the combat system in FS3 and make combat and scombat, so that they could happen simultaneously, but a) I'm not a coder, and b) I'm not that crazy.
I kind of like the idea of a short-lived, half-parody election mini-game that used social combat like that.