Eliminating social stats
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After reading all this, I really want to mess with FS3 to make argument weapons now. Deciding faction directions and goals would be hilarious.
Donald wields Blather!
Hillary suffers a flesh wound to Ego!
Hillary wields Stick to the program!
Donald Evades! -
@SG said in Eliminating social stats:
After reading all this, I really want to mess with FS3 to make argument weapons now. Deciding faction directions and goals would be hilarious.
Donald wields Blather!
Hillary suffers a flesh wound to Ego!
Hillary wields Stick to the program!
Donald Evades!Like that gun in mystery men that causes people to argue.
Fun fact: there's a cheap RPG called Monsters and Other Childish Things where you create a sheet for a young person and another sheet for their imaginary friend.
When the young person takes physical damage, the imaginary friend takes emotional damage. When the young person takes emotional damage, the imaginary friend takes physical damage, and vice versa.
MaOCT is amazing for making characters like a 7 year old red neck NASCAR fan with an imaginary friend that is a SUPER AMERICAN ARMY TANK COWBOY COP and then they go off to fight monsters in their closet, or things like alien xenomorphs, Freddy Kreuger, or their 2nd grade math teacher who is secretly an alien.
I keep editing this: It's basically like Drop Dead Fred meets WoD
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@Gingerlily said in Eliminating social stats:
@ThatGuyThere said in Eliminating social stats:
@Gingerlily
I love rolling composure to see how my character handles (ICly) unexpected situations, though I have noticed the people I RP being fairly split n the issue, some love it because it takes the scene to unpredictable places (which is my main motivation for doing it as well) some are take it or leave it, some complain the ooc message ruins their immersion, and than one who I rarely play these days, would get actively upset and that is one of the reason I think we play less is that our styles in regard to that did not mesh at all.I can see that. It does break into immersion, it gives you sudden OOC knowledge of a thing your character does not know if a roll happens and works and thus no composure is broken. It's enticing to know someone was rping feeling or thinking a thing and sometimes not knowing the thing can be kind of torturous with it's curiosity creation. I get super curious too, but excited because 'there is some kind of a FEELING about a THING' going on that neither my character nor I know, and I just stay excited and keep wanting to know what it is which can motivate more play.
I get that it can also be frustrating because of those exact same reasons, I get frustrated sometimes too if I feel like I am so close to something tantalizing but do not get to play about it. Usually though the prospect of eventually getting to play about it makes it more enticing than frustrating for me.
Would rolling the check privately appease both sides of this issue? The player rolling would have that chance to take the scene somewhere unexpected, which the group of players who already liked that aspect would continue to benefit from. But players who don't like the immersion break wouldn't see the fact that maybe there was something about the scene that secretly did have a chance to move things in another direction. I tend to roll composure most often for reactions that aren't necessarily about secret things, so I've never actually come across someone who complained about it or asked me not to do it, but I can also see the point about immersion.
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@Seraphim73 said in Eliminating social stats:
@SG I... have actually considered this. I decided against it in the end, but I did consider it, because I thought it would be a fun test (and then realized that it would be a nightmare to play, and would probably give @faraday hives at a distance to see FS3 being used for hard social combat).
Hey, at least you'd be doing it in an FS3 way. @faraday can't fault you for that, can she?
Can she?!
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@Seraphim73 If you could frame it as some sort of Madlibs Mush, I think it would be a hoot for a couple of weeks. Maybe as some sort of election cycle special event. If you roll poorly, you have to pose your candidate doing something goofy.
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@Thenomain said in Eliminating social stats:
Hey, at least you'd be doing it in an FS3 way. @faraday can't fault you for that, can she?
Pretty sure she'd see it (I'm 90% joking here) as perverting the intent of FS3... but no, I don't think she'd fault me for trying.
@SG said in Eliminating social stats:
@Seraphim73 Maybe as some sort of election cycle special event. If you roll poorly, you have to pose your candidate doing something goofy.
I was actually pondering whether to put social skills/weapons/etc into the basic combat system, and try to let people intimidate others in the midst of a swordfight, but realized that even if players were okay with such a "hard" social system, armor just wouldn't work -- if you have social weapons, you also need social armor, and I didn't want an armor system of "Plate Armor and High Status," "Plate Armor and Low Status," "Plate Armor and Equal Status" or anything like that.
My next thought was to just duplicate the combat system in FS3 and make combat and scombat, so that they could happen simultaneously, but a) I'm not a coder, and b) I'm not that crazy.
I kind of like the idea of a short-lived, half-parody election mini-game that used social combat like that.
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@Thenomain said in Eliminating social stats:
Hey, at least you'd be doing it in an FS3 way. @faraday can't fault you for that, can she?
Can she?!
Yes.
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@Ganymede said in Eliminating social stats:
@Thenomain said in Eliminating social stats:
Hey, at least you'd be doing it in an FS3 way. @faraday can't fault you for that, can she?
Can she?!
Yes.
Well probably, but as long as you do it the way the game is intended.