@faraday said in Eliminating social stats:
Personally, I have a basic fundamental objection to having dice tell me how to play my character.
Here's the thing: unless you also want to get rid of Mental stats, they already do. As an example of someone who wants to crack a neighbor's WiFi password, if they have Computer 0 in game but Computer 2 out of game, they might know OOC to download Kali Linux. This, by no stretch of the imagination, grants the player license to tell the ST, "Okay, so my guy downloads Kali Linux."
Should a player decide to do this with their Computer 0 character, they are pretty much already in the wrong. However, the ST can choose to be magnanimous by allowing the player to roll to see if their character knows this information. If they fail that roll, they don't know how to go forward; and no, you don't get to reroll. Also if you get a dramatic failure due to your -3 dice penalty your character downloads and runs definitelynotmalware.exe
onto his Windows 10 Botnet Edition installation and it destroys it, rendering the machine unusable until the operating system is reinstalled. Finally, he doesn't know how to do this reinstallation because of his already-failed Computer roll on this exact topic.
Such is similar with players who want to use some subtle emotional ploy with their Manip 1 Persuasion 0 character. It almost definitely doesn't work. This is precisely why we have rolls. So yes, you can RP the specifics how you want, but if you fail the Manip + Persuasion vs Resolve + Composure roll, you are obligated to make your character say/do something stupid. Something unpersuasive. Something mildly embarrassing or just cringey. Why? Because he sucks at this. No, you don't get to evade it. You don't get to find some cleverly tactful way to make spaghetti fall out of your character's pockets. They just fuck up or sperg out. Period.
Similarly, your Resolve 2 Composure 2 character doesn't get to go on some ride-or-die shit when someone points a gun in his face and he loses the Intimidation roll. What actually happens is he crumples. He puts his hands up and his eyes go wide. He gives the thug his wallet and begs to be allowed to keep his ID. If it's a dramatic loss (the thug gets 5+ successes on him), he might literally shit himself. He doesn't teleport behind you, and he doesn't unsheathe his katana. He just acts like a weak-ass bitch, in public.
If you want more autonomy over your character you're just going to have to spend your finite point-spend resources on making them more behaviorally resilient. If you want them to be able to make other characters do what he wants, you'll have to also spend your finite point-spend resources on extroverted social skills like Persuasion, Intimidation, etc.
Saying that your socially awkward character can make some Tyrion Lannister power play is like saying my Firearms 0 character can snipe your Tyrion Lannister character from 3mi away. The correct answer is: just no.