@Arkandel said in High Fantasy:
@Ominous That's just depending on the nature of the campaign being ran - I've seen similar/identical groups playing Vampire on table-top for instance.
I don't think D&D is inherently less about storytelling than say, Werewolf is. You can definitely run the latter in an episodic mission-based manner as packs do one hunt after the other.
I don't think it is either, but that wasn't what I was getting at earlier. Okay so take like werewolf characters you see on the wikia for any WoD game, and read them over. I'm positive that if you looked at them, you get a pretty good idea how that character spends their time, day to day, between the major plots that shapes their lives. You can probably picture all the little minor social interactions.
Now try to do the same thing with a lot of dungeons and dragons characters.
The reason that's harder is because those worlds, and high fantasy in general, are usually about portraying a few big changes on how the world is different in really grand overarching themes, and showing how they are very fundamentally different. It's a lot harder to answer the, 'Okay so what does day to day life look like' for those characters unless you have a really good writer that's showing that. Like, you could run a D&D campaign and MU that are set in Joe Abercrombie's first law or dragon age really easily, because they've already shown how those characters work in day to day life. But take random characters from stories set in shadowdale in the forgotten realms. They... hunt maybe? Something? Does Elminster magic away their problems? Who knows!
And those are the questions people need answered when doing the random RP that shapes social interactions on MUs, so anyone setting up a game in those settings has to be the one to answer them, even though the thematic settings already seem to be established.