Descent Reboot
-
Thenomain helped me get the in-game helpfiles working again :3 And I have the wiki up (only works using the ip, though). I know nothing about getting the wiki up and the logo in place. If someone could help me get that sorted, I would be really grateful.
Codewise, I'm looking for two systems. One for monitoring blood pools/usage (that can be easily reskinned for werewolf later), and one for tracking territory stats.
Real 'simple' (on the surface). I have attributes on the rooms for 'current level'/'max level'. Just need to it to pull up a little chart ish like this:
+------------------------------------------- Territory: (name of room) ---------------------------------------+
Owner: personplaceandthing Stat: 3/6 Stat: 2/6 Stat: 1/7 Stat: 4/7 Stat: 3/5
+---------------------------------------------------------------------------------------------------------------------------+and would let staff do, say +turf/add +1/-1=territory name.
And call up via what turfs someone controls, or by turf name. so it could list more than one territory, and maybe a +turf/all to display all the territories.
maybe one to alter owner, too. to add or remove them.
-
Before you set up your territory sheet, which I think is a fantastic idea, you may want to put to paper how you want to handle the territory system. That is, what do you want to see?
In our brief discussions on the site, I'm still not sure what you want to do. I've some ideas I think may be interesting.
To others: I'm working on bloodline write-ups. Two Clans down; three to go.
-
A couple of the things that came up was using a 1-10 instead of 1-5 scale. So each jump is smaller, and there's more jumps to take. The other was a cap. So it isn't 'every square can go to 10', it's 'this square has good water supply and caps at 7, but starts at 2 because it isn't the cleanest and needs a lot of work'.
Another thought was having food and water erode every week, so those need to be maintained, and make it so people need to pool together to really make progress. It'd also make owning multiple territories really hard.
Death's been sick and working all the hours, so it's been tricky to get everyone sat down to chat about it and solidify what's what.
I definitely want population to tie to blood. I want food and water to influence population. I want shelter and security to matter, too, though these will have a more subtle effect. For example: high food/water/population, but low shelter means people are eating well, but could be more prone to sickness or theft. Low security might make it easier for someone to sneak in and feed unnoticed.
-
Code-wise, I think the only thing still needing fixed is the XP system. Yay progress!
I gave notice before, and tonight after some errands, I'm going to start removing the old pcs and npcs.
Starting work on going through Hurt Locker, the equip code, working on descing the grid up and finding places of interest to add to each neighborhood.
@Ganymede is doing some pretty awesome work on the bloodlines.
Then to tackle the territory system and maybe adding a 'spend some xp to reroll during non-pvp situations' thing.
-
Thank you for the kudos.
Finished up the Mekhet Bloodlines tonight. Going to work on the Nosferatu shortly.
-
Everything about this makes me happy.
-
@Taika said in Descent Reboot:
Code-wise, I think the only thing still needing fixed is the XP system.
Dammit, I knew I was forgetting something.
Tomorrow, I think.
-
Good. I have a project for you when you're done with that.
-
Man, finding interesting places to add to the empty grid to start building it is rough. Guess I'll have to get creative and start making no-Gauntlet zones and dropping the flavor stuff before I worry too much about finding real places. Who would have thought St. Louis would be kind of dry of interesting things?
-
@Taika I grew up there. Drop me some areas in a pm and I may have some input. Might be good. Might be shit.
Edit Because I Re-Read That: What can I do to help?
-
@Taika said in Descent Reboot:
Man, finding interesting places to add to the empty grid to start building it is rough. Guess I'll have to get creative and start making no-Gauntlet zones and dropping the flavor stuff before I worry too much about finding real places. Who would have thought St. Louis would be kind of dry of interesting things?
There are other good places to try, like the Quad Cities.
-
Here's what I have dug:
South County
Kirkwood
West County
North County
Florissant
Alton
Granite City
(hidden) Mosenthein Island (Hello, Pirates!)
Normandy
St. Louis
East St. Louis
University City
Clayton
Richmond Heights
Brentwood
Maplewood
Webster
Afton
Jefferson County
LemayI also need help tearing out the old +map and putting in the new one. I have no idea what the commands for it are, and there was never a helpfile put in when it was installed way back when.
-
At some point during this game a Gangrel has to make their home in Post Apoc Grant's Farm.
-
Hell, that's an impressive grid there. Including Jeffco is a curve ball I can get behind too.
-
@ThatGuyThere said in Descent Reboot:
At some point during this game a Gangrel has to make their home in Post Apoc Grant's Farm.
There will be Oberlochs.
-
Quick update:
Old grid is down, trying to figure out the map code to remove the old map and begin building the new one.
Finally got around to removing the old pc/npc bits - I dragged on this in case someone said 'I want my thing!' last minute.
Lots of discussion about changes to the setting (increasing the time since the Fall)
There's some alterations to the BL's happening, but seriously, they're pretty damned awesome.
-
Productive day is productive! We have a +map up. It does not have color or track location, /yet/, but it is up and pretty and makes me oh so proud, because I am frikkin awful at ansi artsy stuff.
-
@Taika said in Descent Reboot:
There's some alterations to the BL's happening, but seriously, they're pretty damned awesome.
Thanks for the compliment. Nosferatu lines are done. Working on the Ventrue. This will take some time.
-
@Ganymede I am intrigued by what you're doing with the bloodlines, hope they're a good read even if I don't end up playing there. The ideas behind the game are interesting, hopefully will be nice to see how they all come together.
-
Here's the working document. These are in draft form and not final. The Ventrue will take some time, as I need to re-work the Dragolescu a bit, and have to really bear down on the Melissidae and the Sons of Cade. The former I want to convert into a more Borg-like bloodline, whereas I'm turning the Sons of Cade into American-noble soldiers that fight Horrors.
https://docs.google.com/document/d/1x1SJk_MEsd3bWtplsMla6w3UPNVJUnxeWzsc2G8R2Xc/edit?usp=sharing
Questions and comments are welcome by PM. Would prefer that, over this thread.