@ganymede said in Alternate Game Systems:
@thenomain said in Alternate Game Systems:
Really I think my point was more that games need to teach you how to play it.
So your objection to Falkenstein, if there was an objection, is that no one taught you and your troupe how to play it?
I mean, I presume you had the core book. I recall it pretty plainly showing me and my troupe how to play it.
Again, I tried to use examples to explain what I meant. I understand the mechanics, but that's not always the whole story. We didn't "get it". I don't think the CF rules gave enough to "get it". Good luck understanding why anyone would play poker until you understand that poker is more than the card combinations. Good luck understanding why people watch baseball until you talk to people who like watching baseball. You can find out on your own, but if someone started with a reason, with the explanation, wouldn't that be better? Wouldn't you have a better idea if you want to play it, and if you do how it's best approached?
Sure, you have got a good point. I mean, Changeling: the Lost seems pretty clearly a game about trauma, but people keep trying to play pretty princess with it.
Well, people did that with Werewolf: The Apocalypse too, and that has the word "Apocalypse" in the title. You never know!