Oct 21, 2017, 7:19 PM

All the talk of different systems than generic WoD this or that makes me wonder how a game system based off cards would do. Every 'scene' you are dealt a number of cards and the cards are random in that they may be 'succeed' 'succeed with style' 'overwhelming success' 'fail' 'fail badly' 'epic fail' type of things, and depending on which cards you play on any given 'round' could determine the outcomes.

So like if you are dealt 5 cards in a scene (arbitrary number) it could result in like 1 succeed, 2 fails, 1 epic fail, and 1 overwhelming success.

Every action you attempt you can choose to leave the results up to a straight up stat/trait comparison, or you can play a card. The thing is the cards are without a doubt the best way to go about things because they give perks for using them.

Take epic fail, you play the card when you try to do something, and it rewards the player somehow, maybe with xp, or cookies, or something like hero points that can be used. If you play epic success then you succeed but it rewards the person you played the card against.

Might be interesting thought exercise here.

Any other alternate game systems besides standard dice rolls that interest people?