Nov 10, 2017, 2:17 PM

@zombiegenesis If it adds up to being the same I don't see any issues with that, sure.

But what you ultimately want to ask yourself is what are XPs there for? The answer to me is to incentivize certain kinds of behaviors that you want from your players, and that gets harder to do if someone already has them, you know?

Interestingly enough that's the same issue as characters who have too much. Basically - IMHO - you always want the progression carrot there, you always want to dangle a hot commodity in front of your players' hungry eyes. Make them dance!