@seraphim73 I was very torn about the game. For starters it was clear this was a labor of love - there was an immense amount of detail, obviously staff had worked hard on setting up the pieces, and the code was cool.
Two things did it for me.
The first one was that old catch-22; there weren't enough people to play with, which makes it hard to get people to play with. At times I looked around and the who list was nearly empty - maybe you guys need a bit more momentum, inviting groups of people who come in together, more advertisement, etc.
Bursts of activity work better than trickles of it, IMHO, especially since you can then coordinate running events at the time these people are around - then if you keep them, you're back in business.
But the second factor was that I think I was looking for something different than what it was. I was kind of looking for carrots to work towards and couldn't find any; a gear or skill progression, a political ladder to climb, something to aim for. My character felt already... done. It's probably a personal thing, but I really like having stuff to chase in games - if a MU* gets me to make a spreadsheet planning out my spends, it's got me by the short hairs.
However that second factor is definitely not something you can do much about. It's only a personal preference.