Dec 4, 2017, 8:43 PM

@thenomain said in How should IC discrimination be handled?:

Which brings up the dangerous question: What forms of discrimination are not valid?

Although that's a good question, to me it's at least of equal if not great importance to be clear about its application in terms of its impact on the game's intended theme.

For example let's say you have a Far West game. The setting is supposed to showcase certain discriminating themes (racism, sexism, etc) but every player you run into plays a liberal character yet NPCs stay on the age-appropriate side of the political fence.

There comes a point where, unless staff takes exceptional efforts to inject theme with regular doses of the aforementioned -isms, the NPCs' views won't make an impact; PC-to-PC interactions vastly outnumber every other, and if most characters' superiors and employers are typically tolerant and progressive then the game can easily end up in this bipolar state where something is supposed to be happening, people IC refer to it happening but aside from the occasional PrP no one actually experiences it.

Yet stories are about telling, not showing.